diff --git a/src/gallium/drivers/iris/iris_resolve.c b/src/gallium/drivers/iris/iris_resolve.c index d40ec265f57..204d6da7437 100644 --- a/src/gallium/drivers/iris/iris_resolve.c +++ b/src/gallium/drivers/iris/iris_resolve.c @@ -304,10 +304,10 @@ iris_postdraw_update_resolve_tracking(struct iris_context *ice, } if (s_res) { - if (may_have_resolved_depth) { + if (may_have_resolved_depth && ice->state.stencil_writes_enabled) { iris_resource_finish_write(ice, s_res, zs_surf->u.tex.level, zs_surf->u.tex.first_layer, num_layers, - ISL_AUX_USAGE_NONE); + s_res->aux.usage); } if (ice->state.stencil_writes_enabled) @@ -502,9 +502,17 @@ iris_resolve_color(struct iris_context *ice, struct blorp_batch blorp_batch; blorp_batch_init(&ice->blorp, &blorp_batch, batch, 0); - blorp_ccs_resolve(&blorp_batch, &surf, level, layer, 1, - isl_format_srgb_to_linear(res->surf.format), - resolve_op); + /* On Gen >= 12, Stencil buffer with lossless compression needs to be + * resolve with WM_HZ_OP packet. + */ + if (isl_surf_usage_is_stencil(res->surf.usage)) { + blorp_hiz_stencil_op(&blorp_batch, &surf, level, layer, + 1, resolve_op); + } else { + blorp_ccs_resolve(&blorp_batch, &surf, level, layer, 1, + isl_format_srgb_to_linear(res->surf.format), + resolve_op); + } blorp_batch_finish(&blorp_batch); /* See comment above */ @@ -1260,8 +1268,6 @@ iris_resource_get_aux_state(const struct iris_resource *res, if (res->surf.usage & ISL_SURF_USAGE_DEPTH_BIT) { assert(iris_resource_level_has_hiz(res, level)); - } else if (res->surf.usage & ISL_SURF_USAGE_STENCIL_BIT) { - unreachable("Cannot get aux state for stencil"); } else { assert(res->surf.samples == 1 || res->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY); @@ -1280,8 +1286,6 @@ iris_resource_set_aux_state(struct iris_context *ice, if (res->surf.usage & ISL_SURF_USAGE_DEPTH_BIT) { assert(iris_resource_level_has_hiz(res, level)); - } else if (res->surf.usage & ISL_SURF_USAGE_STENCIL_BIT) { - unreachable("Cannot set aux state for stencil"); } else { assert(res->surf.samples == 1 || res->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY);