radv: re-apply "Do not access set layout during vkCmdBindDescriptorSets."

Uplay needs this to avoid a crash because it does an use-after-free
of a descriptor set layout. This was initially introduced by Bas to
workaround a similar issue with Baldur's Gate 3, it seems needed again.

Cc: 21.3 mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5789
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14318>
This commit is contained in:
Samuel Pitoiset
2021-12-28 15:14:02 +01:00
parent 01f1bd4dfd
commit b775aaff1e
3 changed files with 12 additions and 6 deletions
+2 -3
View File
@@ -4689,7 +4689,6 @@ radv_bind_descriptor_set(struct radv_cmd_buffer *cmd_buffer, VkPipelineBindPoint
radv_set_descriptor_set(cmd_buffer, bind_point, set, idx);
assert(set);
assert(!(set->header.layout->flags & VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR));
if (!cmd_buffer->device->use_global_bo_list) {
for (unsigned j = 0; j < set->header.buffer_count; ++j)
@@ -4727,7 +4726,7 @@ radv_CmdBindDescriptorSets(VkCommandBuffer commandBuffer, VkPipelineBindPoint pi
radv_bind_descriptor_set(cmd_buffer, pipelineBindPoint, set, set_idx);
}
for (unsigned j = 0; j < set->header.layout->dynamic_offset_count; ++j, ++dyn_idx) {
for (unsigned j = 0; j < layout->set[set_idx].dynamic_offset_count; ++j, ++dyn_idx) {
unsigned idx = j + layout->set[i + firstSet].dynamic_offset_start;
uint32_t *dst = descriptors_state->dynamic_buffers + idx * 4;
assert(dyn_idx < dynamicOffsetCount);
@@ -4753,7 +4752,7 @@ radv_CmdBindDescriptorSets(VkCommandBuffer commandBuffer, VkPipelineBindPoint pi
}
}
cmd_buffer->push_constant_stages |= set->header.layout->dynamic_shader_stages;
cmd_buffer->push_constant_stages |= layout->set[set_idx].dynamic_offset_stages;
}
}
}