mesa: add support for glCompressedTextureSubImage2DEXT()
Reviewed-by: Marek Olšák <marek.olsak@amd.com> Signed-off-by: Marek Olšák <marek.olsak@amd.com>
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Marek Olšák
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b5f930ea05
@@ -143,6 +143,19 @@
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<function name="MatrixMultTransposedEXT" offset="assign">
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<param name="matrixMode" type="GLenum" />
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<param name="m" type="const GLdouble *" />
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</function>
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<function name="CompressedTextureSubImage2DEXT">
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<param name="texture" type="GLuint" />
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<param name="target" type="GLenum" />
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<param name="level" type="GLint" />
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<param name="xoffset" type="GLint" />
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<param name="yoffset" type="GLint" />
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<param name="width" type="GLsizei" />
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<param name="height" type="GLsizei" />
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<param name="format" type="GLenum" />
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<param name="imageSize" type="GLsizei" />
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<param name="data" type="const GLvoid *" />
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</function>
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<!-- OpenGL 1.5 -->
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@@ -1479,6 +1479,7 @@ offsets = {
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"NamedBufferStorageEXT": 1443,
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"MapNamedBufferRangeEXT": 1444,
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"TextureSubImage2DEXT": 1445,
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"CompressedTextureSubImage2DEXT": 1446,
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}
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functions = [
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