glsl: Add definition of gl_TextureMatrix inverse/transpose builtins.
Fixes glsl2/builtin-texturematrix. Bug #30196.
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@@ -162,6 +162,9 @@ generate_110_uniforms(exec_list *instructions,
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state->Const.MaxTextureCoords);
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add_uniform(instructions, state, "gl_TextureMatrix", mat4_array_type);
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add_uniform(instructions, state, "gl_TextureMatrixInverse", mat4_array_type);
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add_uniform(instructions, state, "gl_TextureMatrixTranspose", mat4_array_type);
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add_uniform(instructions, state, "gl_TextureMatrixInverseTranspose", mat4_array_type);
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add_uniform(instructions, state, "gl_DepthRange",
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state->symbols->get_type("gl_DepthRangeParameters"));
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