mesa: add OES_texture_buffer and EXT_texture_buffer support

Allow ES 3.1 contexts to access the texture buffer functionality.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Ilia Mirkin
2016-02-27 16:16:28 -05:00
parent 720670a615
commit b4c0c514b1
10 changed files with 94 additions and 47 deletions
+2 -2
View File
@@ -68,7 +68,7 @@ class exec_info():
functions = {
# OpenGL 3.1 / GL_ARB_texture_buffer_object. Mesa only exposes this
# extension with core profile.
"TexBuffer": exec_info(core=31),
"TexBuffer": exec_info(core=31, es2=31),
# OpenGL 3.2 / GL_OES_geometry_shader.
"FramebufferTexture": exec_info(core=32, es2=31),
@@ -146,7 +146,7 @@ functions = {
# OpenGL 4.3 / GL_ARB_texture_buffer_range. Mesa can expose the extension
# with OpenGL 3.1.
"TexBufferRange": exec_info(core=31),
"TexBufferRange": exec_info(core=31, es2=31),
# OpenGL 4.3 / GL_ARB_framebuffer_no_attachments. Mesa can expose the
# extension with OpenGL 3.0.
+36
View File
@@ -847,6 +847,24 @@
</category>
<category name="GL_EXT_texture_buffer" number="183">
<function name="TexBufferEXT" es2="3.1" alias="TexBuffer">
<param name="target" type="GLenum"/>
<param name="internalFormat" type="GLenum"/>
<param name="buffer" type="GLuint"/>
</function>
<function name="TexBufferRangeEXT" es2="3.1" alias="TexBufferRange">
<param name="target" type="GLenum"/>
<param name="internalformat" type="GLenum"/>
<param name="buffer" type="GLuint"/>
<param name="offset" type="GLintptr"/>
<param name="size" type="GLsizeiptr"/>
</function>
</category>
<category name="GL_EXT_draw_elements_base_vertex" number="204">
<function name="DrawElementsBaseVertexEXT" alias="DrawElementsBaseVertex"
@@ -891,6 +909,24 @@
</category>
<category name="GL_OES_texture_buffer" number="216">
<function name="TexBufferOES" es2="3.1" alias="TexBuffer">
<param name="target" type="GLenum"/>
<param name="internalFormat" type="GLenum"/>
<param name="buffer" type="GLuint"/>
</function>
<function name="TexBufferRangeOES" es2="3.1" alias="TexBufferRange">
<param name="target" type="GLenum"/>
<param name="internalformat" type="GLenum"/>
<param name="buffer" type="GLuint"/>
<param name="offset" type="GLintptr"/>
<param name="size" type="GLsizeiptr"/>
</function>
</category>
<category name="GL_OES_draw_elements_base_vertex" number="219">
<function name="DrawElementsBaseVertexOES" alias="DrawElementsBaseVertex"