mesa: add OES_texture_buffer and EXT_texture_buffer support
Allow ES 3.1 contexts to access the texture buffer functionality. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -269,7 +269,7 @@ GLES3.2, GLSL ES 3.2
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GL_OES_shader_multisample_interpolation not started (based on parts of GL_ARB_gpu_shader5, which is done)
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GL_OES_tessellation_shader not started (based on GL_ARB_tessellation_shader, which is done for some drivers)
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GL_OES_texture_border_clamp DONE (all drivers)
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GL_OES_texture_buffer not started (based on GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_range, and GL_ARB_texture_buffer_object_rgb32 that are all done)
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GL_OES_texture_buffer DONE (core only)
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GL_OES_texture_cube_map_array not started (based on GL_ARB_texture_cube_map_array, which is done for all drivers)
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GL_OES_texture_stencil8 DONE (all drivers that support GL_ARB_texture_stencil8)
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GL_OES_texture_storage_multisample_2d_array DONE (all drivers that support GL_ARB_texture_multisample)
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