st/mesa: atomize vertex array state
This moves the state validation to where all the other states are validated.
This commit is contained in:
@@ -198,6 +198,7 @@ VBO_FILES = \
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STATETRACKER_FILES = \
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$(SRCDIR)/state_tracker/st_atom.c \
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$(SRCDIR)/state_tracker/st_atom_array.c \
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$(SRCDIR)/state_tracker/st_atom_blend.c \
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$(SRCDIR)/state_tracker/st_atom_clip.c \
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$(SRCDIR)/state_tracker/st_atom_constbuf.c \
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@@ -63,7 +63,10 @@ static const struct st_tracked_state *atoms[] =
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&st_update_vs_constants,
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&st_update_gs_constants,
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&st_update_fs_constants,
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&st_update_pixel_transfer
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&st_update_pixel_transfer,
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/* this must be done after the vertex program update */
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&st_update_array
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};
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@@ -122,6 +125,22 @@ static void check_program_state( struct st_context *st )
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st->dirty.st |= ST_NEW_GEOMETRY_PROGRAM;
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}
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static void check_attrib_edgeflag(struct st_context *st)
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{
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const struct gl_client_array **arrays = st->ctx->Array._DrawArrays;
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GLboolean vertDataEdgeFlags;
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if (!arrays)
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return;
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vertDataEdgeFlags = arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj &&
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arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj->Name;
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if (vertDataEdgeFlags != st->vertdata_edgeflags) {
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st->vertdata_edgeflags = vertDataEdgeFlags;
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st->dirty.st |= ST_NEW_EDGEFLAGS_DATA;
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}
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}
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/***********************************************************************
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* Update all derived state:
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@@ -132,6 +151,12 @@ void st_validate_state( struct st_context *st )
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struct st_state_flags *state = &st->dirty;
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GLuint i;
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/* Get Mesa driver state. */
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st->dirty.st |= st->ctx->NewDriverState;
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st->ctx->NewDriverState = 0;
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check_attrib_edgeflag(st);
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/* The bitmap cache is immune to pixel unpack changes.
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* Note that GLUT makes several calls to glPixelStore for each
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* bitmap char it draws so this is an important check.
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@@ -46,6 +46,7 @@ void st_destroy_atoms( struct st_context *st );
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void st_validate_state( struct st_context *st );
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extern const struct st_tracked_state st_update_array;
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extern const struct st_tracked_state st_update_framebuffer;
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extern const struct st_tracked_state st_update_clip;
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extern const struct st_tracked_state st_update_depth_stencil_alpha;
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@@ -70,4 +71,8 @@ extern const struct st_tracked_state st_update_pixel_transfer;
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GLuint st_compare_func_to_pipe(GLenum func);
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enum pipe_format
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st_pipe_vertex_format(GLenum type, GLuint size, GLenum format,
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GLboolean normalized, GLboolean integer);
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#endif
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@@ -0,0 +1,588 @@
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/**************************************************************************
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*
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* Copyright 2012 Marek Olšák <maraeo@gmail.com>
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/*
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* This converts the VBO's vertex attribute/array information into
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* Gallium vertex state and binds it.
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*
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* Authors:
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* Keith Whitwell <keith@tungstengraphics.com>
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* Marek Olšák <maraeo@gmail.com>
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*/
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#include "st_context.h"
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#include "st_atom.h"
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#include "st_cb_bufferobjects.h"
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#include "st_draw.h"
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#include "st_program.h"
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#include "cso_cache/cso_context.h"
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#include "util/u_math.h"
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#include "main/bufferobj.h"
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#include "main/image.h"
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static GLuint double_types[4] = {
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PIPE_FORMAT_R64_FLOAT,
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PIPE_FORMAT_R64G64_FLOAT,
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PIPE_FORMAT_R64G64B64_FLOAT,
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PIPE_FORMAT_R64G64B64A64_FLOAT
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};
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static GLuint float_types[4] = {
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PIPE_FORMAT_R32_FLOAT,
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PIPE_FORMAT_R32G32_FLOAT,
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PIPE_FORMAT_R32G32B32_FLOAT,
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PIPE_FORMAT_R32G32B32A32_FLOAT
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};
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static GLuint half_float_types[4] = {
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PIPE_FORMAT_R16_FLOAT,
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PIPE_FORMAT_R16G16_FLOAT,
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PIPE_FORMAT_R16G16B16_FLOAT,
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PIPE_FORMAT_R16G16B16A16_FLOAT
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};
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static GLuint uint_types_norm[4] = {
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PIPE_FORMAT_R32_UNORM,
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PIPE_FORMAT_R32G32_UNORM,
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PIPE_FORMAT_R32G32B32_UNORM,
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PIPE_FORMAT_R32G32B32A32_UNORM
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};
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static GLuint uint_types_scale[4] = {
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PIPE_FORMAT_R32_USCALED,
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PIPE_FORMAT_R32G32_USCALED,
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PIPE_FORMAT_R32G32B32_USCALED,
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PIPE_FORMAT_R32G32B32A32_USCALED
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};
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static GLuint uint_types_int[4] = {
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PIPE_FORMAT_R32_UINT,
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PIPE_FORMAT_R32G32_UINT,
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PIPE_FORMAT_R32G32B32_UINT,
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PIPE_FORMAT_R32G32B32A32_UINT
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};
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static GLuint int_types_norm[4] = {
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PIPE_FORMAT_R32_SNORM,
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PIPE_FORMAT_R32G32_SNORM,
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PIPE_FORMAT_R32G32B32_SNORM,
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PIPE_FORMAT_R32G32B32A32_SNORM
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};
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static GLuint int_types_scale[4] = {
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PIPE_FORMAT_R32_SSCALED,
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PIPE_FORMAT_R32G32_SSCALED,
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PIPE_FORMAT_R32G32B32_SSCALED,
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PIPE_FORMAT_R32G32B32A32_SSCALED
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};
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static GLuint int_types_int[4] = {
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PIPE_FORMAT_R32_SINT,
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PIPE_FORMAT_R32G32_SINT,
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PIPE_FORMAT_R32G32B32_SINT,
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PIPE_FORMAT_R32G32B32A32_SINT
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};
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static GLuint ushort_types_norm[4] = {
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PIPE_FORMAT_R16_UNORM,
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PIPE_FORMAT_R16G16_UNORM,
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PIPE_FORMAT_R16G16B16_UNORM,
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PIPE_FORMAT_R16G16B16A16_UNORM
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};
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static GLuint ushort_types_scale[4] = {
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PIPE_FORMAT_R16_USCALED,
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PIPE_FORMAT_R16G16_USCALED,
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PIPE_FORMAT_R16G16B16_USCALED,
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PIPE_FORMAT_R16G16B16A16_USCALED
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};
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static GLuint ushort_types_int[4] = {
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PIPE_FORMAT_R16_UINT,
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PIPE_FORMAT_R16G16_UINT,
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PIPE_FORMAT_R16G16B16_UINT,
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PIPE_FORMAT_R16G16B16A16_UINT
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};
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static GLuint short_types_norm[4] = {
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PIPE_FORMAT_R16_SNORM,
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PIPE_FORMAT_R16G16_SNORM,
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PIPE_FORMAT_R16G16B16_SNORM,
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PIPE_FORMAT_R16G16B16A16_SNORM
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};
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static GLuint short_types_scale[4] = {
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PIPE_FORMAT_R16_SSCALED,
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PIPE_FORMAT_R16G16_SSCALED,
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PIPE_FORMAT_R16G16B16_SSCALED,
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PIPE_FORMAT_R16G16B16A16_SSCALED
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};
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static GLuint short_types_int[4] = {
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PIPE_FORMAT_R16_SINT,
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PIPE_FORMAT_R16G16_SINT,
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PIPE_FORMAT_R16G16B16_SINT,
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PIPE_FORMAT_R16G16B16A16_SINT
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};
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static GLuint ubyte_types_norm[4] = {
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PIPE_FORMAT_R8_UNORM,
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PIPE_FORMAT_R8G8_UNORM,
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PIPE_FORMAT_R8G8B8_UNORM,
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PIPE_FORMAT_R8G8B8A8_UNORM
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};
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static GLuint ubyte_types_scale[4] = {
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PIPE_FORMAT_R8_USCALED,
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PIPE_FORMAT_R8G8_USCALED,
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PIPE_FORMAT_R8G8B8_USCALED,
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PIPE_FORMAT_R8G8B8A8_USCALED
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};
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static GLuint ubyte_types_int[4] = {
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PIPE_FORMAT_R8_UINT,
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PIPE_FORMAT_R8G8_UINT,
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PIPE_FORMAT_R8G8B8_UINT,
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PIPE_FORMAT_R8G8B8A8_UINT
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};
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static GLuint byte_types_norm[4] = {
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PIPE_FORMAT_R8_SNORM,
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PIPE_FORMAT_R8G8_SNORM,
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PIPE_FORMAT_R8G8B8_SNORM,
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PIPE_FORMAT_R8G8B8A8_SNORM
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};
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static GLuint byte_types_scale[4] = {
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PIPE_FORMAT_R8_SSCALED,
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PIPE_FORMAT_R8G8_SSCALED,
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PIPE_FORMAT_R8G8B8_SSCALED,
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PIPE_FORMAT_R8G8B8A8_SSCALED
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};
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static GLuint byte_types_int[4] = {
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PIPE_FORMAT_R8_SINT,
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PIPE_FORMAT_R8G8_SINT,
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PIPE_FORMAT_R8G8B8_SINT,
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PIPE_FORMAT_R8G8B8A8_SINT
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};
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static GLuint fixed_types[4] = {
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PIPE_FORMAT_R32_FIXED,
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PIPE_FORMAT_R32G32_FIXED,
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PIPE_FORMAT_R32G32B32_FIXED,
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PIPE_FORMAT_R32G32B32A32_FIXED
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};
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/**
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* Return a PIPE_FORMAT_x for the given GL datatype and size.
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*/
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enum pipe_format
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st_pipe_vertex_format(GLenum type, GLuint size, GLenum format,
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GLboolean normalized, GLboolean integer)
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{
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assert((type >= GL_BYTE && type <= GL_DOUBLE) ||
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type == GL_FIXED || type == GL_HALF_FLOAT ||
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type == GL_INT_2_10_10_10_REV ||
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type == GL_UNSIGNED_INT_2_10_10_10_REV);
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assert(size >= 1);
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assert(size <= 4);
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assert(format == GL_RGBA || format == GL_BGRA);
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if (type == GL_INT_2_10_10_10_REV ||
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type == GL_UNSIGNED_INT_2_10_10_10_REV) {
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assert(size == 4);
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assert(!integer);
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if (format == GL_BGRA) {
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if (type == GL_INT_2_10_10_10_REV) {
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if (normalized)
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return PIPE_FORMAT_B10G10R10A2_SNORM;
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else
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return PIPE_FORMAT_B10G10R10A2_SSCALED;
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} else {
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if (normalized)
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return PIPE_FORMAT_B10G10R10A2_UNORM;
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else
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return PIPE_FORMAT_B10G10R10A2_USCALED;
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}
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} else {
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if (type == GL_INT_2_10_10_10_REV) {
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if (normalized)
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return PIPE_FORMAT_R10G10B10A2_SNORM;
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else
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return PIPE_FORMAT_R10G10B10A2_SSCALED;
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} else {
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if (normalized)
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return PIPE_FORMAT_R10G10B10A2_UNORM;
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else
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return PIPE_FORMAT_R10G10B10A2_USCALED;
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}
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}
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}
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if (format == GL_BGRA) {
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/* this is an odd-ball case */
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assert(type == GL_UNSIGNED_BYTE);
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assert(normalized);
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return PIPE_FORMAT_B8G8R8A8_UNORM;
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}
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if (integer) {
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switch (type) {
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case GL_INT: return int_types_int[size-1];
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case GL_SHORT: return short_types_int[size-1];
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case GL_BYTE: return byte_types_int[size-1];
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case GL_UNSIGNED_INT: return uint_types_int[size-1];
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case GL_UNSIGNED_SHORT: return ushort_types_int[size-1];
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case GL_UNSIGNED_BYTE: return ubyte_types_int[size-1];
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default: assert(0); return 0;
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}
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}
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else if (normalized) {
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switch (type) {
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case GL_DOUBLE: return double_types[size-1];
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case GL_FLOAT: return float_types[size-1];
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case GL_HALF_FLOAT: return half_float_types[size-1];
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case GL_INT: return int_types_norm[size-1];
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case GL_SHORT: return short_types_norm[size-1];
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case GL_BYTE: return byte_types_norm[size-1];
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case GL_UNSIGNED_INT: return uint_types_norm[size-1];
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case GL_UNSIGNED_SHORT: return ushort_types_norm[size-1];
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case GL_UNSIGNED_BYTE: return ubyte_types_norm[size-1];
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case GL_FIXED: return fixed_types[size-1];
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default: assert(0); return 0;
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}
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}
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else {
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switch (type) {
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case GL_DOUBLE: return double_types[size-1];
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case GL_FLOAT: return float_types[size-1];
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case GL_HALF_FLOAT: return half_float_types[size-1];
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case GL_INT: return int_types_scale[size-1];
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case GL_SHORT: return short_types_scale[size-1];
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case GL_BYTE: return byte_types_scale[size-1];
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case GL_UNSIGNED_INT: return uint_types_scale[size-1];
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case GL_UNSIGNED_SHORT: return ushort_types_scale[size-1];
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case GL_UNSIGNED_BYTE: return ubyte_types_scale[size-1];
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case GL_FIXED: return fixed_types[size-1];
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default: assert(0); return 0;
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}
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}
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return PIPE_FORMAT_NONE; /* silence compiler warning */
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}
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/**
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* Examine the active arrays to determine if we have interleaved
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* vertex arrays all living in one VBO, or all living in user space.
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*/
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static GLboolean
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is_interleaved_arrays(const struct st_vertex_program *vp,
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const struct st_vp_variant *vpv,
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const struct gl_client_array **arrays)
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{
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GLuint attr;
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const struct gl_buffer_object *firstBufObj = NULL;
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GLint firstStride = -1;
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const GLubyte *firstPtr = NULL;
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GLboolean userSpaceBuffer = GL_FALSE;
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for (attr = 0; attr < vpv->num_inputs; attr++) {
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const GLuint mesaAttr = vp->index_to_input[attr];
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const struct gl_client_array *array = arrays[mesaAttr];
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const struct gl_buffer_object *bufObj = array->BufferObj;
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const GLsizei stride = array->StrideB; /* in bytes */
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if (attr == 0) {
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/* save info about the first array */
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firstStride = stride;
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firstPtr = array->Ptr;
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firstBufObj = bufObj;
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userSpaceBuffer = !bufObj || !bufObj->Name;
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}
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else {
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/* check if other arrays interleave with the first, in same buffer */
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if (stride != firstStride)
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return GL_FALSE; /* strides don't match */
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if (bufObj != firstBufObj)
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return GL_FALSE; /* arrays in different VBOs */
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if (abs(array->Ptr - firstPtr) > firstStride)
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return GL_FALSE; /* arrays start too far apart */
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if ((!_mesa_is_bufferobj(bufObj)) != userSpaceBuffer)
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return GL_FALSE; /* mix of VBO and user-space arrays */
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}
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}
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return GL_TRUE;
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}
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/**
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* Set up for drawing interleaved arrays that all live in one VBO
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* or all live in user space.
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* \param vbuffer returns vertex buffer info
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* \param velements returns vertex element info
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*/
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static boolean
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setup_interleaved_attribs(const struct st_vertex_program *vp,
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const struct st_vp_variant *vpv,
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const struct gl_client_array **arrays,
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struct pipe_vertex_buffer *vbuffer,
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struct pipe_vertex_element velements[])
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{
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GLuint attr;
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const GLubyte *low_addr = NULL;
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GLboolean usingVBO; /* all arrays in a VBO? */
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struct gl_buffer_object *bufobj;
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GLsizei stride;
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/* Find the lowest address of the arrays we're drawing,
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* Init bufobj and stride.
|
||||
*/
|
||||
if (vpv->num_inputs) {
|
||||
const GLuint mesaAttr0 = vp->index_to_input[0];
|
||||
const struct gl_client_array *array = arrays[mesaAttr0];
|
||||
|
||||
/* Since we're doing interleaved arrays, we know there'll be at most
|
||||
* one buffer object and the stride will be the same for all arrays.
|
||||
* Grab them now.
|
||||
*/
|
||||
bufobj = array->BufferObj;
|
||||
stride = array->StrideB;
|
||||
|
||||
low_addr = arrays[vp->index_to_input[0]]->Ptr;
|
||||
|
||||
for (attr = 1; attr < vpv->num_inputs; attr++) {
|
||||
const GLubyte *start = arrays[vp->index_to_input[attr]]->Ptr;
|
||||
low_addr = MIN2(low_addr, start);
|
||||
}
|
||||
}
|
||||
else {
|
||||
/* not sure we'll ever have zero inputs, but play it safe */
|
||||
bufobj = NULL;
|
||||
stride = 0;
|
||||
low_addr = 0;
|
||||
}
|
||||
|
||||
/* are the arrays in user space? */
|
||||
usingVBO = _mesa_is_bufferobj(bufobj);
|
||||
|
||||
for (attr = 0; attr < vpv->num_inputs; attr++) {
|
||||
const GLuint mesaAttr = vp->index_to_input[attr];
|
||||
const struct gl_client_array *array = arrays[mesaAttr];
|
||||
unsigned src_offset = (unsigned) (array->Ptr - low_addr);
|
||||
GLuint element_size = array->_ElementSize;
|
||||
|
||||
assert(element_size == array->Size * _mesa_sizeof_type(array->Type));
|
||||
|
||||
velements[attr].src_offset = src_offset;
|
||||
velements[attr].instance_divisor = array->InstanceDivisor;
|
||||
velements[attr].vertex_buffer_index = 0;
|
||||
velements[attr].src_format = st_pipe_vertex_format(array->Type,
|
||||
array->Size,
|
||||
array->Format,
|
||||
array->Normalized,
|
||||
array->Integer);
|
||||
assert(velements[attr].src_format);
|
||||
}
|
||||
|
||||
/*
|
||||
* Return the vbuffer info and setup user-space attrib info, if needed.
|
||||
*/
|
||||
if (vpv->num_inputs == 0) {
|
||||
/* just defensive coding here */
|
||||
vbuffer->buffer = NULL;
|
||||
vbuffer->user_buffer = NULL;
|
||||
vbuffer->buffer_offset = 0;
|
||||
vbuffer->stride = 0;
|
||||
}
|
||||
else if (usingVBO) {
|
||||
/* all interleaved arrays in a VBO */
|
||||
struct st_buffer_object *stobj = st_buffer_object(bufobj);
|
||||
|
||||
if (!stobj || !stobj->buffer) {
|
||||
return FALSE; /* out-of-memory error probably */
|
||||
}
|
||||
|
||||
vbuffer->buffer = stobj->buffer;
|
||||
vbuffer->user_buffer = NULL;
|
||||
vbuffer->buffer_offset = pointer_to_offset(low_addr);
|
||||
vbuffer->stride = stride;
|
||||
}
|
||||
else {
|
||||
/* all interleaved arrays in user memory */
|
||||
vbuffer->buffer = NULL;
|
||||
vbuffer->user_buffer = low_addr;
|
||||
vbuffer->buffer_offset = 0;
|
||||
vbuffer->stride = stride;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set up a separate pipe_vertex_buffer and pipe_vertex_element for each
|
||||
* vertex attribute.
|
||||
* \param vbuffer returns vertex buffer info
|
||||
* \param velements returns vertex element info
|
||||
*/
|
||||
static boolean
|
||||
setup_non_interleaved_attribs(struct st_context *st,
|
||||
const struct st_vertex_program *vp,
|
||||
const struct st_vp_variant *vpv,
|
||||
const struct gl_client_array **arrays,
|
||||
struct pipe_vertex_buffer vbuffer[],
|
||||
struct pipe_vertex_element velements[])
|
||||
{
|
||||
struct gl_context *ctx = st->ctx;
|
||||
GLuint attr;
|
||||
|
||||
for (attr = 0; attr < vpv->num_inputs; attr++) {
|
||||
const GLuint mesaAttr = vp->index_to_input[attr];
|
||||
const struct gl_client_array *array = arrays[mesaAttr];
|
||||
struct gl_buffer_object *bufobj = array->BufferObj;
|
||||
GLsizei stride = array->StrideB;
|
||||
|
||||
assert(array->_ElementSize == array->Size * _mesa_sizeof_type(array->Type));
|
||||
|
||||
if (_mesa_is_bufferobj(bufobj)) {
|
||||
/* Attribute data is in a VBO.
|
||||
* Recall that for VBOs, the gl_client_array->Ptr field is
|
||||
* really an offset from the start of the VBO, not a pointer.
|
||||
*/
|
||||
struct st_buffer_object *stobj = st_buffer_object(bufobj);
|
||||
|
||||
if (!stobj || !stobj->buffer) {
|
||||
return FALSE; /* out-of-memory error probably */
|
||||
}
|
||||
|
||||
vbuffer[attr].buffer = stobj->buffer;
|
||||
vbuffer[attr].user_buffer = NULL;
|
||||
vbuffer[attr].buffer_offset = pointer_to_offset(array->Ptr);
|
||||
}
|
||||
else {
|
||||
/* wrap user data */
|
||||
void *ptr;
|
||||
|
||||
if (array->Ptr) {
|
||||
ptr = (void *) array->Ptr;
|
||||
}
|
||||
else {
|
||||
/* no array, use ctx->Current.Attrib[] value */
|
||||
ptr = (void *) ctx->Current.Attrib[mesaAttr];
|
||||
stride = 0;
|
||||
}
|
||||
|
||||
assert(ptr);
|
||||
|
||||
vbuffer[attr].buffer = NULL;
|
||||
vbuffer[attr].user_buffer = ptr;
|
||||
vbuffer[attr].buffer_offset = 0;
|
||||
}
|
||||
|
||||
/* common-case setup */
|
||||
vbuffer[attr].stride = stride; /* in bytes */
|
||||
|
||||
velements[attr].src_offset = 0;
|
||||
velements[attr].instance_divisor = array->InstanceDivisor;
|
||||
velements[attr].vertex_buffer_index = attr;
|
||||
velements[attr].src_format = st_pipe_vertex_format(array->Type,
|
||||
array->Size,
|
||||
array->Format,
|
||||
array->Normalized,
|
||||
array->Integer);
|
||||
assert(velements[attr].src_format);
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static void update_array(struct st_context *st)
|
||||
{
|
||||
struct gl_context *ctx = st->ctx;
|
||||
const struct gl_client_array **arrays = ctx->Array._DrawArrays;
|
||||
const struct st_vertex_program *vp;
|
||||
const struct st_vp_variant *vpv;
|
||||
struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
|
||||
struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
|
||||
unsigned num_vbuffers, num_velements;
|
||||
|
||||
st->vertex_array_out_of_memory = FALSE;
|
||||
|
||||
/* No drawing has been done yet, so do nothing. */
|
||||
if (!arrays)
|
||||
return;
|
||||
|
||||
/* vertex program validation must be done before this */
|
||||
vp = st->vp;
|
||||
vpv = st->vp_variant;
|
||||
|
||||
memset(velements, 0, sizeof(struct pipe_vertex_element) * vpv->num_inputs);
|
||||
|
||||
/*
|
||||
* Setup the vbuffer[] and velements[] arrays.
|
||||
*/
|
||||
if (is_interleaved_arrays(vp, vpv, arrays)) {
|
||||
if (!setup_interleaved_attribs(vp, vpv, arrays, vbuffer, velements)) {
|
||||
st->vertex_array_out_of_memory = TRUE;
|
||||
return;
|
||||
}
|
||||
|
||||
num_vbuffers = 1;
|
||||
num_velements = vpv->num_inputs;
|
||||
if (num_velements == 0)
|
||||
num_vbuffers = 0;
|
||||
}
|
||||
else {
|
||||
if (!setup_non_interleaved_attribs(st, vp, vpv, arrays, vbuffer,
|
||||
velements)) {
|
||||
st->vertex_array_out_of_memory = TRUE;
|
||||
return;
|
||||
}
|
||||
|
||||
num_vbuffers = vpv->num_inputs;
|
||||
num_velements = vpv->num_inputs;
|
||||
}
|
||||
|
||||
cso_set_vertex_buffers(st->cso_context, num_vbuffers, vbuffer);
|
||||
cso_set_vertex_elements(st->cso_context, num_velements, velements);
|
||||
}
|
||||
|
||||
|
||||
const struct st_tracked_state st_update_array = {
|
||||
"st_update_array", /* name */
|
||||
{ /* dirty */
|
||||
(_NEW_PROGRAM | _NEW_BUFFER_OBJECT), /* mesa */
|
||||
ST_NEW_VERTEX_ARRAYS | ST_NEW_VERTEX_PROGRAM, /* st */
|
||||
},
|
||||
update_array /* update */
|
||||
};
|
||||
@@ -88,6 +88,8 @@ struct st_context
|
||||
*/
|
||||
boolean invalidate_on_gl_viewport;
|
||||
|
||||
boolean vertex_array_out_of_memory;
|
||||
|
||||
/* Some state is contained in constant objects.
|
||||
* Other state is just parameter values.
|
||||
*/
|
||||
|
||||
@@ -31,10 +31,6 @@
|
||||
* this function whether the user called glBegin/End, glDrawArrays,
|
||||
* glDrawElements, glEvalMesh, or glCalList, etc.
|
||||
*
|
||||
* We basically convert the VBO's vertex attribute/array information into
|
||||
* Gallium vertex state, bind the vertex buffer objects and call
|
||||
* pipe->draw_vbo().
|
||||
*
|
||||
* Authors:
|
||||
* Keith Whitwell <keith@tungstengraphics.com>
|
||||
*/
|
||||
@@ -68,261 +64,6 @@
|
||||
#include "../glsl/ir_uniform.h"
|
||||
|
||||
|
||||
static GLuint double_types[4] = {
|
||||
PIPE_FORMAT_R64_FLOAT,
|
||||
PIPE_FORMAT_R64G64_FLOAT,
|
||||
PIPE_FORMAT_R64G64B64_FLOAT,
|
||||
PIPE_FORMAT_R64G64B64A64_FLOAT
|
||||
};
|
||||
|
||||
static GLuint float_types[4] = {
|
||||
PIPE_FORMAT_R32_FLOAT,
|
||||
PIPE_FORMAT_R32G32_FLOAT,
|
||||
PIPE_FORMAT_R32G32B32_FLOAT,
|
||||
PIPE_FORMAT_R32G32B32A32_FLOAT
|
||||
};
|
||||
|
||||
static GLuint half_float_types[4] = {
|
||||
PIPE_FORMAT_R16_FLOAT,
|
||||
PIPE_FORMAT_R16G16_FLOAT,
|
||||
PIPE_FORMAT_R16G16B16_FLOAT,
|
||||
PIPE_FORMAT_R16G16B16A16_FLOAT
|
||||
};
|
||||
|
||||
static GLuint uint_types_norm[4] = {
|
||||
PIPE_FORMAT_R32_UNORM,
|
||||
PIPE_FORMAT_R32G32_UNORM,
|
||||
PIPE_FORMAT_R32G32B32_UNORM,
|
||||
PIPE_FORMAT_R32G32B32A32_UNORM
|
||||
};
|
||||
|
||||
static GLuint uint_types_scale[4] = {
|
||||
PIPE_FORMAT_R32_USCALED,
|
||||
PIPE_FORMAT_R32G32_USCALED,
|
||||
PIPE_FORMAT_R32G32B32_USCALED,
|
||||
PIPE_FORMAT_R32G32B32A32_USCALED
|
||||
};
|
||||
|
||||
static GLuint uint_types_int[4] = {
|
||||
PIPE_FORMAT_R32_UINT,
|
||||
PIPE_FORMAT_R32G32_UINT,
|
||||
PIPE_FORMAT_R32G32B32_UINT,
|
||||
PIPE_FORMAT_R32G32B32A32_UINT
|
||||
};
|
||||
|
||||
static GLuint int_types_norm[4] = {
|
||||
PIPE_FORMAT_R32_SNORM,
|
||||
PIPE_FORMAT_R32G32_SNORM,
|
||||
PIPE_FORMAT_R32G32B32_SNORM,
|
||||
PIPE_FORMAT_R32G32B32A32_SNORM
|
||||
};
|
||||
|
||||
static GLuint int_types_scale[4] = {
|
||||
PIPE_FORMAT_R32_SSCALED,
|
||||
PIPE_FORMAT_R32G32_SSCALED,
|
||||
PIPE_FORMAT_R32G32B32_SSCALED,
|
||||
PIPE_FORMAT_R32G32B32A32_SSCALED
|
||||
};
|
||||
|
||||
static GLuint int_types_int[4] = {
|
||||
PIPE_FORMAT_R32_SINT,
|
||||
PIPE_FORMAT_R32G32_SINT,
|
||||
PIPE_FORMAT_R32G32B32_SINT,
|
||||
PIPE_FORMAT_R32G32B32A32_SINT
|
||||
};
|
||||
|
||||
static GLuint ushort_types_norm[4] = {
|
||||
PIPE_FORMAT_R16_UNORM,
|
||||
PIPE_FORMAT_R16G16_UNORM,
|
||||
PIPE_FORMAT_R16G16B16_UNORM,
|
||||
PIPE_FORMAT_R16G16B16A16_UNORM
|
||||
};
|
||||
|
||||
static GLuint ushort_types_scale[4] = {
|
||||
PIPE_FORMAT_R16_USCALED,
|
||||
PIPE_FORMAT_R16G16_USCALED,
|
||||
PIPE_FORMAT_R16G16B16_USCALED,
|
||||
PIPE_FORMAT_R16G16B16A16_USCALED
|
||||
};
|
||||
|
||||
static GLuint ushort_types_int[4] = {
|
||||
PIPE_FORMAT_R16_UINT,
|
||||
PIPE_FORMAT_R16G16_UINT,
|
||||
PIPE_FORMAT_R16G16B16_UINT,
|
||||
PIPE_FORMAT_R16G16B16A16_UINT
|
||||
};
|
||||
|
||||
static GLuint short_types_norm[4] = {
|
||||
PIPE_FORMAT_R16_SNORM,
|
||||
PIPE_FORMAT_R16G16_SNORM,
|
||||
PIPE_FORMAT_R16G16B16_SNORM,
|
||||
PIPE_FORMAT_R16G16B16A16_SNORM
|
||||
};
|
||||
|
||||
static GLuint short_types_scale[4] = {
|
||||
PIPE_FORMAT_R16_SSCALED,
|
||||
PIPE_FORMAT_R16G16_SSCALED,
|
||||
PIPE_FORMAT_R16G16B16_SSCALED,
|
||||
PIPE_FORMAT_R16G16B16A16_SSCALED
|
||||
};
|
||||
|
||||
static GLuint short_types_int[4] = {
|
||||
PIPE_FORMAT_R16_SINT,
|
||||
PIPE_FORMAT_R16G16_SINT,
|
||||
PIPE_FORMAT_R16G16B16_SINT,
|
||||
PIPE_FORMAT_R16G16B16A16_SINT
|
||||
};
|
||||
|
||||
static GLuint ubyte_types_norm[4] = {
|
||||
PIPE_FORMAT_R8_UNORM,
|
||||
PIPE_FORMAT_R8G8_UNORM,
|
||||
PIPE_FORMAT_R8G8B8_UNORM,
|
||||
PIPE_FORMAT_R8G8B8A8_UNORM
|
||||
};
|
||||
|
||||
static GLuint ubyte_types_scale[4] = {
|
||||
PIPE_FORMAT_R8_USCALED,
|
||||
PIPE_FORMAT_R8G8_USCALED,
|
||||
PIPE_FORMAT_R8G8B8_USCALED,
|
||||
PIPE_FORMAT_R8G8B8A8_USCALED
|
||||
};
|
||||
|
||||
static GLuint ubyte_types_int[4] = {
|
||||
PIPE_FORMAT_R8_UINT,
|
||||
PIPE_FORMAT_R8G8_UINT,
|
||||
PIPE_FORMAT_R8G8B8_UINT,
|
||||
PIPE_FORMAT_R8G8B8A8_UINT
|
||||
};
|
||||
|
||||
static GLuint byte_types_norm[4] = {
|
||||
PIPE_FORMAT_R8_SNORM,
|
||||
PIPE_FORMAT_R8G8_SNORM,
|
||||
PIPE_FORMAT_R8G8B8_SNORM,
|
||||
PIPE_FORMAT_R8G8B8A8_SNORM
|
||||
};
|
||||
|
||||
static GLuint byte_types_scale[4] = {
|
||||
PIPE_FORMAT_R8_SSCALED,
|
||||
PIPE_FORMAT_R8G8_SSCALED,
|
||||
PIPE_FORMAT_R8G8B8_SSCALED,
|
||||
PIPE_FORMAT_R8G8B8A8_SSCALED
|
||||
};
|
||||
|
||||
static GLuint byte_types_int[4] = {
|
||||
PIPE_FORMAT_R8_SINT,
|
||||
PIPE_FORMAT_R8G8_SINT,
|
||||
PIPE_FORMAT_R8G8B8_SINT,
|
||||
PIPE_FORMAT_R8G8B8A8_SINT
|
||||
};
|
||||
|
||||
static GLuint fixed_types[4] = {
|
||||
PIPE_FORMAT_R32_FIXED,
|
||||
PIPE_FORMAT_R32G32_FIXED,
|
||||
PIPE_FORMAT_R32G32B32_FIXED,
|
||||
PIPE_FORMAT_R32G32B32A32_FIXED
|
||||
};
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Return a PIPE_FORMAT_x for the given GL datatype and size.
|
||||
*/
|
||||
enum pipe_format
|
||||
st_pipe_vertex_format(GLenum type, GLuint size, GLenum format,
|
||||
GLboolean normalized, GLboolean integer)
|
||||
{
|
||||
assert((type >= GL_BYTE && type <= GL_DOUBLE) ||
|
||||
type == GL_FIXED || type == GL_HALF_FLOAT ||
|
||||
type == GL_INT_2_10_10_10_REV ||
|
||||
type == GL_UNSIGNED_INT_2_10_10_10_REV);
|
||||
assert(size >= 1);
|
||||
assert(size <= 4);
|
||||
assert(format == GL_RGBA || format == GL_BGRA);
|
||||
|
||||
if (type == GL_INT_2_10_10_10_REV ||
|
||||
type == GL_UNSIGNED_INT_2_10_10_10_REV) {
|
||||
assert(size == 4);
|
||||
assert(!integer);
|
||||
|
||||
if (format == GL_BGRA) {
|
||||
if (type == GL_INT_2_10_10_10_REV) {
|
||||
if (normalized)
|
||||
return PIPE_FORMAT_B10G10R10A2_SNORM;
|
||||
else
|
||||
return PIPE_FORMAT_B10G10R10A2_SSCALED;
|
||||
} else {
|
||||
if (normalized)
|
||||
return PIPE_FORMAT_B10G10R10A2_UNORM;
|
||||
else
|
||||
return PIPE_FORMAT_B10G10R10A2_USCALED;
|
||||
}
|
||||
} else {
|
||||
if (type == GL_INT_2_10_10_10_REV) {
|
||||
if (normalized)
|
||||
return PIPE_FORMAT_R10G10B10A2_SNORM;
|
||||
else
|
||||
return PIPE_FORMAT_R10G10B10A2_SSCALED;
|
||||
} else {
|
||||
if (normalized)
|
||||
return PIPE_FORMAT_R10G10B10A2_UNORM;
|
||||
else
|
||||
return PIPE_FORMAT_R10G10B10A2_USCALED;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (format == GL_BGRA) {
|
||||
/* this is an odd-ball case */
|
||||
assert(type == GL_UNSIGNED_BYTE);
|
||||
assert(normalized);
|
||||
return PIPE_FORMAT_B8G8R8A8_UNORM;
|
||||
}
|
||||
|
||||
if (integer) {
|
||||
switch (type) {
|
||||
case GL_INT: return int_types_int[size-1];
|
||||
case GL_SHORT: return short_types_int[size-1];
|
||||
case GL_BYTE: return byte_types_int[size-1];
|
||||
case GL_UNSIGNED_INT: return uint_types_int[size-1];
|
||||
case GL_UNSIGNED_SHORT: return ushort_types_int[size-1];
|
||||
case GL_UNSIGNED_BYTE: return ubyte_types_int[size-1];
|
||||
default: assert(0); return 0;
|
||||
}
|
||||
}
|
||||
else if (normalized) {
|
||||
switch (type) {
|
||||
case GL_DOUBLE: return double_types[size-1];
|
||||
case GL_FLOAT: return float_types[size-1];
|
||||
case GL_HALF_FLOAT: return half_float_types[size-1];
|
||||
case GL_INT: return int_types_norm[size-1];
|
||||
case GL_SHORT: return short_types_norm[size-1];
|
||||
case GL_BYTE: return byte_types_norm[size-1];
|
||||
case GL_UNSIGNED_INT: return uint_types_norm[size-1];
|
||||
case GL_UNSIGNED_SHORT: return ushort_types_norm[size-1];
|
||||
case GL_UNSIGNED_BYTE: return ubyte_types_norm[size-1];
|
||||
case GL_FIXED: return fixed_types[size-1];
|
||||
default: assert(0); return 0;
|
||||
}
|
||||
}
|
||||
else {
|
||||
switch (type) {
|
||||
case GL_DOUBLE: return double_types[size-1];
|
||||
case GL_FLOAT: return float_types[size-1];
|
||||
case GL_HALF_FLOAT: return half_float_types[size-1];
|
||||
case GL_INT: return int_types_scale[size-1];
|
||||
case GL_SHORT: return short_types_scale[size-1];
|
||||
case GL_BYTE: return byte_types_scale[size-1];
|
||||
case GL_UNSIGNED_INT: return uint_types_scale[size-1];
|
||||
case GL_UNSIGNED_SHORT: return ushort_types_scale[size-1];
|
||||
case GL_UNSIGNED_BYTE: return ubyte_types_scale[size-1];
|
||||
case GL_FIXED: return fixed_types[size-1];
|
||||
default: assert(0); return 0;
|
||||
}
|
||||
}
|
||||
return PIPE_FORMAT_NONE; /* silence compiler warning */
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This is very similar to vbo_all_varyings_in_vbos() but we are
|
||||
* only interested in per-vertex data. See bug 38626.
|
||||
@@ -342,240 +83,6 @@ all_varyings_in_vbos(const struct gl_client_array *arrays[])
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Examine the active arrays to determine if we have interleaved
|
||||
* vertex arrays all living in one VBO, or all living in user space.
|
||||
*/
|
||||
static GLboolean
|
||||
is_interleaved_arrays(const struct st_vertex_program *vp,
|
||||
const struct st_vp_variant *vpv,
|
||||
const struct gl_client_array **arrays)
|
||||
{
|
||||
GLuint attr;
|
||||
const struct gl_buffer_object *firstBufObj = NULL;
|
||||
GLint firstStride = -1;
|
||||
const GLubyte *firstPtr = NULL;
|
||||
GLboolean userSpaceBuffer = GL_FALSE;
|
||||
|
||||
for (attr = 0; attr < vpv->num_inputs; attr++) {
|
||||
const GLuint mesaAttr = vp->index_to_input[attr];
|
||||
const struct gl_client_array *array = arrays[mesaAttr];
|
||||
const struct gl_buffer_object *bufObj = array->BufferObj;
|
||||
const GLsizei stride = array->StrideB; /* in bytes */
|
||||
|
||||
if (attr == 0) {
|
||||
/* save info about the first array */
|
||||
firstStride = stride;
|
||||
firstPtr = array->Ptr;
|
||||
firstBufObj = bufObj;
|
||||
userSpaceBuffer = !bufObj || !bufObj->Name;
|
||||
}
|
||||
else {
|
||||
/* check if other arrays interleave with the first, in same buffer */
|
||||
if (stride != firstStride)
|
||||
return GL_FALSE; /* strides don't match */
|
||||
|
||||
if (bufObj != firstBufObj)
|
||||
return GL_FALSE; /* arrays in different VBOs */
|
||||
|
||||
if (abs(array->Ptr - firstPtr) > firstStride)
|
||||
return GL_FALSE; /* arrays start too far apart */
|
||||
|
||||
if ((!_mesa_is_bufferobj(bufObj)) != userSpaceBuffer)
|
||||
return GL_FALSE; /* mix of VBO and user-space arrays */
|
||||
}
|
||||
}
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Set up for drawing interleaved arrays that all live in one VBO
|
||||
* or all live in user space.
|
||||
* \param vbuffer returns vertex buffer info
|
||||
* \param velements returns vertex element info
|
||||
* \return GL_TRUE for success, GL_FALSE otherwise (probably out of memory)
|
||||
*/
|
||||
static GLboolean
|
||||
setup_interleaved_attribs(struct gl_context *ctx,
|
||||
const struct st_vertex_program *vp,
|
||||
const struct st_vp_variant *vpv,
|
||||
const struct gl_client_array **arrays,
|
||||
struct pipe_vertex_buffer *vbuffer,
|
||||
struct pipe_vertex_element velements[])
|
||||
{
|
||||
GLuint attr;
|
||||
const GLubyte *low_addr = NULL;
|
||||
GLboolean usingVBO; /* all arrays in a VBO? */
|
||||
struct gl_buffer_object *bufobj;
|
||||
GLsizei stride;
|
||||
|
||||
/* Find the lowest address of the arrays we're drawing,
|
||||
* Init bufobj and stride.
|
||||
*/
|
||||
if (vpv->num_inputs) {
|
||||
const GLuint mesaAttr0 = vp->index_to_input[0];
|
||||
const struct gl_client_array *array = arrays[mesaAttr0];
|
||||
|
||||
/* Since we're doing interleaved arrays, we know there'll be at most
|
||||
* one buffer object and the stride will be the same for all arrays.
|
||||
* Grab them now.
|
||||
*/
|
||||
bufobj = array->BufferObj;
|
||||
stride = array->StrideB;
|
||||
|
||||
low_addr = arrays[vp->index_to_input[0]]->Ptr;
|
||||
|
||||
for (attr = 1; attr < vpv->num_inputs; attr++) {
|
||||
const GLubyte *start = arrays[vp->index_to_input[attr]]->Ptr;
|
||||
low_addr = MIN2(low_addr, start);
|
||||
}
|
||||
}
|
||||
else {
|
||||
/* not sure we'll ever have zero inputs, but play it safe */
|
||||
bufobj = NULL;
|
||||
stride = 0;
|
||||
low_addr = 0;
|
||||
}
|
||||
|
||||
/* are the arrays in user space? */
|
||||
usingVBO = _mesa_is_bufferobj(bufobj);
|
||||
|
||||
for (attr = 0; attr < vpv->num_inputs; attr++) {
|
||||
const GLuint mesaAttr = vp->index_to_input[attr];
|
||||
const struct gl_client_array *array = arrays[mesaAttr];
|
||||
unsigned src_offset = (unsigned) (array->Ptr - low_addr);
|
||||
GLuint element_size = array->_ElementSize;
|
||||
|
||||
assert(element_size == array->Size * _mesa_sizeof_type(array->Type));
|
||||
|
||||
velements[attr].src_offset = src_offset;
|
||||
velements[attr].instance_divisor = array->InstanceDivisor;
|
||||
velements[attr].vertex_buffer_index = 0;
|
||||
velements[attr].src_format = st_pipe_vertex_format(array->Type,
|
||||
array->Size,
|
||||
array->Format,
|
||||
array->Normalized,
|
||||
array->Integer);
|
||||
assert(velements[attr].src_format);
|
||||
}
|
||||
|
||||
/*
|
||||
* Return the vbuffer info and setup user-space attrib info, if needed.
|
||||
*/
|
||||
if (vpv->num_inputs == 0) {
|
||||
/* just defensive coding here */
|
||||
vbuffer->buffer = NULL;
|
||||
vbuffer->user_buffer = NULL;
|
||||
vbuffer->buffer_offset = 0;
|
||||
vbuffer->stride = 0;
|
||||
}
|
||||
else if (usingVBO) {
|
||||
/* all interleaved arrays in a VBO */
|
||||
struct st_buffer_object *stobj = st_buffer_object(bufobj);
|
||||
|
||||
if (!stobj || !stobj->buffer) {
|
||||
/* probably out of memory (or zero-sized buffer) */
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
vbuffer->buffer = stobj->buffer;
|
||||
vbuffer->user_buffer = NULL;
|
||||
vbuffer->buffer_offset = pointer_to_offset(low_addr);
|
||||
vbuffer->stride = stride;
|
||||
}
|
||||
else {
|
||||
/* all interleaved arrays in user memory */
|
||||
vbuffer->buffer = NULL;
|
||||
vbuffer->user_buffer = low_addr;
|
||||
vbuffer->buffer_offset = 0;
|
||||
vbuffer->stride = stride;
|
||||
}
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Set up a separate pipe_vertex_buffer and pipe_vertex_element for each
|
||||
* vertex attribute.
|
||||
* \param vbuffer returns vertex buffer info
|
||||
* \param velements returns vertex element info
|
||||
* \return GL_TRUE for success, GL_FALSE otherwise (probably out of memory)
|
||||
*/
|
||||
static GLboolean
|
||||
setup_non_interleaved_attribs(struct gl_context *ctx,
|
||||
const struct st_vertex_program *vp,
|
||||
const struct st_vp_variant *vpv,
|
||||
const struct gl_client_array **arrays,
|
||||
struct pipe_vertex_buffer vbuffer[],
|
||||
struct pipe_vertex_element velements[])
|
||||
{
|
||||
GLuint attr;
|
||||
|
||||
for (attr = 0; attr < vpv->num_inputs; attr++) {
|
||||
const GLuint mesaAttr = vp->index_to_input[attr];
|
||||
const struct gl_client_array *array = arrays[mesaAttr];
|
||||
struct gl_buffer_object *bufobj = array->BufferObj;
|
||||
GLsizei stride = array->StrideB;
|
||||
|
||||
assert(array->_ElementSize == array->Size * _mesa_sizeof_type(array->Type));
|
||||
|
||||
if (_mesa_is_bufferobj(bufobj)) {
|
||||
/* Attribute data is in a VBO.
|
||||
* Recall that for VBOs, the gl_client_array->Ptr field is
|
||||
* really an offset from the start of the VBO, not a pointer.
|
||||
*/
|
||||
struct st_buffer_object *stobj = st_buffer_object(bufobj);
|
||||
|
||||
if (!stobj || !stobj->buffer) {
|
||||
/* probably out of memory (or zero-sized buffer) */
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
vbuffer[attr].buffer = stobj->buffer;
|
||||
vbuffer[attr].user_buffer = NULL;
|
||||
vbuffer[attr].buffer_offset = pointer_to_offset(array->Ptr);
|
||||
}
|
||||
else {
|
||||
/* wrap user data */
|
||||
void *ptr;
|
||||
|
||||
if (array->Ptr) {
|
||||
ptr = (void *) array->Ptr;
|
||||
}
|
||||
else {
|
||||
/* no array, use ctx->Current.Attrib[] value */
|
||||
ptr = (void *) ctx->Current.Attrib[mesaAttr];
|
||||
stride = 0;
|
||||
}
|
||||
|
||||
assert(ptr);
|
||||
|
||||
vbuffer[attr].buffer = NULL;
|
||||
vbuffer[attr].user_buffer = ptr;
|
||||
vbuffer[attr].buffer_offset = 0;
|
||||
}
|
||||
|
||||
/* common-case setup */
|
||||
vbuffer[attr].stride = stride; /* in bytes */
|
||||
|
||||
velements[attr].src_offset = 0;
|
||||
velements[attr].instance_divisor = array->InstanceDivisor;
|
||||
velements[attr].vertex_buffer_index = attr;
|
||||
velements[attr].src_format = st_pipe_vertex_format(array->Type,
|
||||
array->Size,
|
||||
array->Format,
|
||||
array->Normalized,
|
||||
array->Integer);
|
||||
assert(velements[attr].src_format);
|
||||
}
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
setup_index_buffer(struct st_context *st,
|
||||
const struct _mesa_index_buffer *ib,
|
||||
@@ -664,58 +171,6 @@ translate_prim(const struct gl_context *ctx, unsigned prim)
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Setup vertex arrays and buffers prior to drawing.
|
||||
* \return GL_TRUE for success, GL_FALSE otherwise (probably out of memory)
|
||||
*/
|
||||
static GLboolean
|
||||
st_validate_varrays(struct gl_context *ctx,
|
||||
const struct gl_client_array **arrays)
|
||||
{
|
||||
struct st_context *st = st_context(ctx);
|
||||
const struct st_vertex_program *vp;
|
||||
const struct st_vp_variant *vpv;
|
||||
struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
|
||||
struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
|
||||
unsigned num_vbuffers, num_velements;
|
||||
|
||||
/* must get these after state validation! */
|
||||
vp = st->vp;
|
||||
vpv = st->vp_variant;
|
||||
|
||||
memset(velements, 0, sizeof(struct pipe_vertex_element) * vpv->num_inputs);
|
||||
|
||||
/*
|
||||
* Setup the vbuffer[] and velements[] arrays.
|
||||
*/
|
||||
if (is_interleaved_arrays(vp, vpv, arrays)) {
|
||||
if (!setup_interleaved_attribs(ctx, vp, vpv, arrays, vbuffer,
|
||||
velements)) {
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
num_vbuffers = 1;
|
||||
num_velements = vpv->num_inputs;
|
||||
if (num_velements == 0)
|
||||
num_vbuffers = 0;
|
||||
}
|
||||
else {
|
||||
if (!setup_non_interleaved_attribs(ctx, vp, vpv, arrays,
|
||||
vbuffer, velements)) {
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
num_vbuffers = vpv->num_inputs;
|
||||
num_velements = vpv->num_inputs;
|
||||
}
|
||||
|
||||
cso_set_vertex_buffers(st->cso_context, num_vbuffers, vbuffer);
|
||||
cso_set_vertex_elements(st->cso_context, num_velements, velements);
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This function gets plugged into the VBO module and is called when
|
||||
* we have something to render.
|
||||
@@ -736,38 +191,16 @@ st_draw_vbo(struct gl_context *ctx,
|
||||
struct pipe_draw_info info;
|
||||
const struct gl_client_array **arrays = ctx->Array._DrawArrays;
|
||||
unsigned i;
|
||||
GLboolean new_array;
|
||||
|
||||
/* Mesa core state should have been validated already */
|
||||
assert(ctx->NewState == 0x0);
|
||||
|
||||
/* Get Mesa driver state. */
|
||||
st->dirty.st |= ctx->NewDriverState;
|
||||
ctx->NewDriverState = 0;
|
||||
|
||||
new_array =
|
||||
(st->dirty.st & (ST_NEW_VERTEX_ARRAYS | ST_NEW_VERTEX_PROGRAM)) ||
|
||||
(st->dirty.mesa & (_NEW_PROGRAM | _NEW_BUFFER_OBJECT)) != 0;
|
||||
|
||||
/* Validate state. */
|
||||
if (st->dirty.st) {
|
||||
GLboolean vertDataEdgeFlags;
|
||||
|
||||
vertDataEdgeFlags = arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj &&
|
||||
arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj->Name;
|
||||
if (vertDataEdgeFlags != st->vertdata_edgeflags) {
|
||||
st->vertdata_edgeflags = vertDataEdgeFlags;
|
||||
st->dirty.st |= ST_NEW_EDGEFLAGS_DATA;
|
||||
}
|
||||
|
||||
if (st->dirty.st || ctx->NewDriverState) {
|
||||
st_validate_state(st);
|
||||
|
||||
if (new_array) {
|
||||
if (!st_validate_varrays(ctx, arrays)) {
|
||||
/* probably out of memory, no-op the draw call */
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (st->vertex_array_out_of_memory)
|
||||
return;
|
||||
|
||||
#if 0
|
||||
if (MESA_VERBOSE & VERBOSE_GLSL) {
|
||||
|
||||
@@ -67,13 +67,6 @@ st_feedback_draw_vbo(struct gl_context *ctx,
|
||||
GLuint max_index,
|
||||
struct gl_transform_feedback_object *tfb_vertcount);
|
||||
|
||||
/* Internal function:
|
||||
*/
|
||||
extern enum pipe_format
|
||||
st_pipe_vertex_format(GLenum type, GLuint size, GLenum format,
|
||||
GLboolean normalized, GLboolean integer);
|
||||
|
||||
|
||||
/**
|
||||
* When drawing with VBOs, the addresses specified with
|
||||
* glVertex/Color/TexCoordPointer() are really offsets into the VBO, not real
|
||||
|
||||
Reference in New Issue
Block a user