intel/compiler: Don't handle fsign.sat
No shader-db or CI changes on any Intel platform. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
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@@ -842,6 +842,7 @@ fs_visitor::nir_emit_alu(const fs_builder &bld, nir_alu_instr *instr)
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break;
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case nir_op_fsign: {
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assert(!instr->dest.saturate);
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if (op[0].abs) {
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/* Straightforward since the source can be assumed to be either
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* strictly >= 0 or strictly <= 0 depending on the setting of the
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@@ -854,10 +855,6 @@ fs_visitor::nir_emit_alu(const fs_builder &bld, nir_alu_instr *instr)
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: bld.MOV(result, brw_imm_f(1.0f));
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set_predicate(BRW_PREDICATE_NORMAL, inst);
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if (instr->dest.saturate)
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inst->saturate = true;
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} else if (type_sz(op[0].type) < 8) {
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/* AND(val, 0x80000000) gives the sign bit.
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*
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@@ -873,10 +870,6 @@ fs_visitor::nir_emit_alu(const fs_builder &bld, nir_alu_instr *instr)
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inst = bld.OR(result_int, result_int, brw_imm_ud(0x3f800000u));
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inst->predicate = BRW_PREDICATE_NORMAL;
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if (instr->dest.saturate) {
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inst = bld.MOV(result, result);
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inst->saturate = true;
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}
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} else {
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/* For doubles we do the same but we need to consider:
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*
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@@ -897,11 +890,6 @@ fs_visitor::nir_emit_alu(const fs_builder &bld, nir_alu_instr *instr)
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set_predicate(BRW_PREDICATE_NORMAL,
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bld.OR(r, r, brw_imm_ud(0x3ff00000u)));
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if (instr->dest.saturate) {
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inst = bld.MOV(result, result);
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inst->saturate = true;
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}
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}
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break;
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}
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