From b12fef19338c581814173ddccc032008dc48ebc2 Mon Sep 17 00:00:00 2001 From: Qiang Yu Date: Fri, 3 Jan 2025 21:17:34 +0800 Subject: [PATCH] nouveau/nv30: add nv30_init_screen_caps MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit It's one-one map of nv30_screen_get_param and nv30_screen_get_paramf. Reviewed-by: Marek Olšák Part-of: --- .../drivers/nouveau/nv30/nv30_screen.c | 216 ++++++++++++++++++ 1 file changed, 216 insertions(+) diff --git a/src/gallium/drivers/nouveau/nv30/nv30_screen.c b/src/gallium/drivers/nouveau/nv30/nv30_screen.c index 7f84f855378..0d5933f1f3c 100644 --- a/src/gallium/drivers/nouveau/nv30/nv30_screen.c +++ b/src/gallium/drivers/nouveau/nv30/nv30_screen.c @@ -418,6 +418,220 @@ nv30_screen_get_shader_param(struct pipe_screen *pscreen, } } +static void +nv30_init_screen_caps(struct nv30_screen *screen) +{ + struct pipe_caps *caps = (struct pipe_caps *)&screen->base.base.caps; + + u_init_pipe_screen_caps(&screen->base.base, 1); + + struct nouveau_object *eng3d = screen->eng3d; + struct nouveau_device *dev = screen->base.device; + + /* non-boolean capabilities */ + caps->max_render_targets = (eng3d->oclass >= NV40_3D_CLASS) ? 4 : 1; + caps->max_texture_2d_size = 4096; + caps->max_texture_3d_levels = 10; + caps->max_texture_cube_levels = 13; + caps->glsl_feature_level = + caps->glsl_feature_level_compatibility = 120; + caps->endianness = PIPE_ENDIAN_LITTLE; + caps->constant_buffer_offset_alignment = 16; + caps->min_map_buffer_alignment = NOUVEAU_MIN_BUFFER_MAP_ALIGN; + caps->max_viewports = 1; + caps->max_vertex_attrib_stride = 2048; + caps->max_texture_upload_memory_budget = 8 * 1024 * 1024; + caps->max_varyings = 8; + + /* supported capabilities */ + caps->anisotropic_filter = true; + caps->occlusion_query = true; + caps->query_time_elapsed = true; + caps->query_timestamp = true; + caps->texture_swizzle = true; + caps->depth_clip_disable = true; + caps->fs_coord_origin_upper_left = true; + caps->fs_coord_origin_lower_left = true; + caps->fs_coord_pixel_center_half_integer = true; + caps->fs_coord_pixel_center_integer = true; + caps->tgsi_texcoord = true; + caps->buffer_map_persistent_coherent = true; + caps->clear_scissored = true; + caps->allow_mapped_buffers_during_execution = true; + caps->query_memory_info = true; + caps->vertex_input_alignment = PIPE_VERTEX_INPUT_ALIGNMENT_4BYTE; + caps->texture_transfer_modes = PIPE_TEXTURE_TRANSFER_BLIT; + /* nv35 capabilities */ + caps->depth_bounds_test = + eng3d->oclass == NV35_3D_CLASS || eng3d->oclass >= NV40_3D_CLASS; + caps->supported_prim_modes_with_restart = + caps->supported_prim_modes = BITFIELD_MASK(MESA_PRIM_COUNT); + /* nv4x capabilities */ + caps->blend_equation_separate = + caps->npot_textures = + caps->conditional_render = + caps->texture_mirror_clamp = + caps->texture_mirror_clamp_to_edge = + caps->primitive_restart = + caps->primitive_restart_fixed_index = eng3d->oclass >= NV40_3D_CLASS; + /* unsupported */ + caps->emulate_nonfixed_primitive_restart = false; + caps->depth_clip_disable_separate = false; + caps->max_dual_source_render_targets = 0; + caps->fragment_shader_texture_lod = false; + caps->fragment_shader_derivatives = false; + caps->indep_blend_enable = false; + caps->indep_blend_func = false; + caps->max_texture_array_layers = 0; + caps->shader_stencil_export = false; + caps->vs_instanceid = false; + caps->vertex_element_instance_divisor = false; /* xxx = yes? */ + caps->max_stream_output_buffers = 0; + caps->stream_output_pause_resume = false; + caps->stream_output_interleave_buffers = false; + caps->min_texel_offset = 0; + caps->max_texel_offset = 0; + caps->min_texture_gather_offset = 0; + caps->max_texture_gather_offset = 0; + caps->max_stream_output_separate_components = 0; + caps->max_stream_output_interleaved_components = 0; + caps->max_geometry_output_vertices = 0; + caps->max_geometry_total_output_components = 0; + caps->max_vertex_streams = 0; + caps->tgsi_can_compact_constants = false; + caps->texture_barrier = false; + caps->seamless_cube_map = false; + caps->seamless_cube_map_per_texture = false; + caps->cube_map_array = false; + caps->vertex_color_unclamped = false; + caps->fragment_color_clamped = false; + caps->vertex_color_clamped = false; + caps->quads_follow_provoking_vertex_convention = false; + caps->mixed_colorbuffer_formats = false; + caps->start_instance = false; + caps->texture_multisample = false; + caps->texture_buffer_objects = false; + caps->texture_buffer_offset_alignment = 0; + caps->query_pipeline_statistics = false; + caps->texture_border_color_quirk = false; + caps->max_texel_buffer_elements_uint = 0; + caps->mixed_framebuffer_sizes = false; + caps->vs_layer_viewport = false; + caps->max_texture_gather_components = 0; + caps->texture_gather_sm5 = false; + caps->fake_sw_msaa = false; + caps->texture_query_lod = false; + caps->sample_shading = false; + caps->texture_gather_offsets = false; + caps->vs_window_space_position = false; + caps->user_vertex_buffers = false; + caps->compute = false; + caps->draw_indirect = false; + caps->multi_draw_indirect = false; + caps->multi_draw_indirect_params = false; + caps->fs_fine_derivative = false; + caps->conditional_render_inverted = false; + caps->sampler_view_target = false; + caps->clip_halfz = false; + caps->polygon_offset_clamp = false; + caps->multisample_z_resolve = false; + caps->resource_from_user_memory = false; + caps->device_reset_status_query = false; + caps->max_shader_patch_varyings = 0; + caps->texture_float_linear = false; + caps->texture_half_float_linear = false; + caps->texture_query_samples = false; + caps->force_persample_interp = false; + caps->copy_between_compressed_and_plain_formats = false; + caps->shareable_shaders = false; + caps->draw_parameters = false; + caps->shader_pack_half_float = false; + caps->fs_position_is_sysval = false; + caps->fs_face_is_integer_sysval = false; + caps->shader_buffer_offset_alignment = 0; + caps->invalidate_buffer = false; + caps->generate_mipmap = false; + caps->string_marker = false; + caps->buffer_sampler_view_rgba_only = false; + caps->surface_reinterpret_blocks = false; + caps->query_buffer_object = false; + caps->framebuffer_no_attachment = false; + caps->robust_buffer_access_behavior = false; + caps->cull_distance = false; + caps->shader_group_vote = false; + caps->max_window_rectangles = 0; + caps->polygon_offset_units_unscaled = false; + caps->viewport_subpixel_bits = 0; + caps->mixed_color_depth_bits = 0; + caps->shader_array_components = false; + caps->native_fence_fd = false; + caps->fbfetch = 0; + caps->legacy_math_rules = false; + caps->doubles = false; + caps->int64 = false; + caps->tgsi_tex_txf_lz = false; + caps->shader_clock = false; + caps->polygon_mode_fill_rectangle = false; + caps->sparse_buffer_page_size = 0; + caps->shader_ballot = false; + caps->tes_layer_viewport = false; + caps->can_bind_const_buffer_as_vertex = false; + caps->post_depth_coverage = false; + caps->bindless_texture = false; + caps->nir_samplers_as_deref = false; + caps->query_so_overflow = false; + caps->memobj = false; + caps->load_constbuf = false; + caps->tile_raster_order = false; + caps->max_combined_shader_output_resources = 0; + caps->framebuffer_msaa_constraints = false; + caps->signed_vertex_buffer_offset = false; + caps->context_priority_mask = 0; + caps->fence_signal = false; + caps->constbuf0_flags = 0; + caps->packed_uniforms = false; + caps->conservative_raster_post_snap_triangles = false; + caps->conservative_raster_post_snap_points_lines = false; + caps->conservative_raster_pre_snap_triangles = false; + caps->conservative_raster_pre_snap_points_lines = false; + caps->conservative_raster_post_depth_coverage = false; + caps->max_conservative_raster_subpixel_precision_bias = false; + caps->programmable_sample_locations = false; + caps->image_load_formatted = false; + caps->tgsi_div = false; + caps->image_atomic_inc_wrap = false; + caps->image_store_formatted = false; + + caps->pci_group = dev->info.pci.domain; + caps->pci_bus = dev->info.pci.bus; + caps->pci_device = dev->info.pci.dev; + caps->pci_function = dev->info.pci.func; + + caps->max_gs_invocations = 32; + caps->max_shader_buffer_size_uint = 1 << 27; + caps->vendor_id = 0x10de; + caps->device_id = dev->info.device_id; + caps->video_memory = dev->vram_size >> 20; + caps->uma = false; + + caps->min_line_width = + caps->min_line_width_aa = + caps->min_point_size = + caps->min_point_size_aa = 1; + + caps->point_size_granularity = + caps->line_width_granularity = 0.1; + + caps->max_line_width = + caps->max_line_width_aa = 10.0; + + caps->max_point_size = + caps->max_point_size_aa = 64.0; + + caps->max_texture_anisotropy = (eng3d->oclass >= NV40_3D_CLASS) ? 16.0 : 8.0; + caps->max_texture_lod_bias = 15.0; +} + static bool nv30_screen_is_format_supported(struct pipe_screen *pscreen, enum pipe_format format, @@ -721,6 +935,8 @@ nv30_screen_create(struct nouveau_device *dev) if (ret) FAIL_SCREEN_INIT("error allocating 3d object: %d\n", ret); + nv30_init_screen_caps(screen); + BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1); PUSH_DATA (push, screen->eng3d->handle); BEGIN_NV04(push, NV30_3D(DMA_NOTIFY), 13);