intel/compiler: Drop unused surface opcodes

The unused typed surface read/write support in the vec4 back-end has
been dropped and the fs back-end now uses SHADER_OPCODE_SEND for all
image and buffer ops.  There's no reason to keep these opcodes around
anymore.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
This commit is contained in:
Jason Ekstrand
2019-02-21 10:14:17 -06:00
parent a04c737215
commit aeaba24fcb
7 changed files with 0 additions and 60 deletions
-18
View File
@@ -280,8 +280,6 @@ brw_instruction_name(const struct gen_device_info *devinfo, enum opcode op)
return "untyped_atomic";
case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
return "untyped_atomic_logical";
case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT:
return "untyped_atomic_float";
case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL:
return "untyped_atomic_float_logical";
case SHADER_OPCODE_UNTYPED_SURFACE_READ:
@@ -304,16 +302,10 @@ brw_instruction_name(const struct gen_device_info *devinfo, enum opcode op)
return "a64_untyped_atomic_logical";
case SHADER_OPCODE_A64_UNTYPED_ATOMIC_FLOAT_LOGICAL:
return "a64_untyped_atomic_float_logical";
case SHADER_OPCODE_TYPED_ATOMIC:
return "typed_atomic";
case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
return "typed_atomic_logical";
case SHADER_OPCODE_TYPED_SURFACE_READ:
return "typed_surface_read";
case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
return "typed_surface_read_logical";
case SHADER_OPCODE_TYPED_SURFACE_WRITE:
return "typed_surface_write";
case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
return "typed_surface_write_logical";
case SHADER_OPCODE_MEMORY_FENCE:
@@ -322,12 +314,8 @@ brw_instruction_name(const struct gen_device_info *devinfo, enum opcode op)
/* For an interlock we actually issue a memory fence via sendc. */
return "interlock";
case SHADER_OPCODE_BYTE_SCATTERED_READ:
return "byte_scattered_read";
case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
return "byte_scattered_read_logical";
case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
return "byte_scattered_write";
case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
return "byte_scattered_write_logical";
@@ -1015,7 +1003,6 @@ backend_instruction::has_side_effects() const
case SHADER_OPCODE_UNTYPED_ATOMIC:
case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT:
case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL:
case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
@@ -1024,11 +1011,8 @@ backend_instruction::has_side_effects() const
case SHADER_OPCODE_A64_BYTE_SCATTERED_WRITE_LOGICAL:
case SHADER_OPCODE_A64_UNTYPED_ATOMIC_LOGICAL:
case SHADER_OPCODE_A64_UNTYPED_ATOMIC_FLOAT_LOGICAL:
case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
case SHADER_OPCODE_TYPED_ATOMIC:
case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
case SHADER_OPCODE_TYPED_SURFACE_WRITE:
case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
case SHADER_OPCODE_MEMORY_FENCE:
case SHADER_OPCODE_INTERLOCK:
@@ -1058,9 +1042,7 @@ backend_instruction::is_volatile() const
case SHADER_OPCODE_UNTYPED_SURFACE_READ:
case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
case SHADER_OPCODE_TYPED_SURFACE_READ:
case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
case SHADER_OPCODE_BYTE_SCATTERED_READ:
case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
case SHADER_OPCODE_A64_UNTYPED_READ_LOGICAL:
case SHADER_OPCODE_A64_BYTE_SCATTERED_READ_LOGICAL: