intel/compiler: Drop unused surface opcodes
The unused typed surface read/write support in the vec4 back-end has been dropped and the fs back-end now uses SHADER_OPCODE_SEND for all image and buffer ops. There's no reason to keep these opcodes around anymore. Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
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@@ -280,8 +280,6 @@ brw_instruction_name(const struct gen_device_info *devinfo, enum opcode op)
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return "untyped_atomic";
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case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
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return "untyped_atomic_logical";
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case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT:
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return "untyped_atomic_float";
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case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL:
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return "untyped_atomic_float_logical";
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case SHADER_OPCODE_UNTYPED_SURFACE_READ:
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@@ -304,16 +302,10 @@ brw_instruction_name(const struct gen_device_info *devinfo, enum opcode op)
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return "a64_untyped_atomic_logical";
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case SHADER_OPCODE_A64_UNTYPED_ATOMIC_FLOAT_LOGICAL:
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return "a64_untyped_atomic_float_logical";
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case SHADER_OPCODE_TYPED_ATOMIC:
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return "typed_atomic";
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case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
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return "typed_atomic_logical";
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case SHADER_OPCODE_TYPED_SURFACE_READ:
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return "typed_surface_read";
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case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
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return "typed_surface_read_logical";
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case SHADER_OPCODE_TYPED_SURFACE_WRITE:
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return "typed_surface_write";
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case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
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return "typed_surface_write_logical";
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case SHADER_OPCODE_MEMORY_FENCE:
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@@ -322,12 +314,8 @@ brw_instruction_name(const struct gen_device_info *devinfo, enum opcode op)
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/* For an interlock we actually issue a memory fence via sendc. */
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return "interlock";
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case SHADER_OPCODE_BYTE_SCATTERED_READ:
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return "byte_scattered_read";
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case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
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return "byte_scattered_read_logical";
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case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
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return "byte_scattered_write";
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case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
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return "byte_scattered_write_logical";
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@@ -1015,7 +1003,6 @@ backend_instruction::has_side_effects() const
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case SHADER_OPCODE_UNTYPED_ATOMIC:
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case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
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case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT:
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case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL:
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case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
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case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
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@@ -1024,11 +1011,8 @@ backend_instruction::has_side_effects() const
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case SHADER_OPCODE_A64_BYTE_SCATTERED_WRITE_LOGICAL:
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case SHADER_OPCODE_A64_UNTYPED_ATOMIC_LOGICAL:
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case SHADER_OPCODE_A64_UNTYPED_ATOMIC_FLOAT_LOGICAL:
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case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
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case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
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case SHADER_OPCODE_TYPED_ATOMIC:
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case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
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case SHADER_OPCODE_TYPED_SURFACE_WRITE:
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case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
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case SHADER_OPCODE_MEMORY_FENCE:
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case SHADER_OPCODE_INTERLOCK:
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@@ -1058,9 +1042,7 @@ backend_instruction::is_volatile() const
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case SHADER_OPCODE_UNTYPED_SURFACE_READ:
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case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
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case SHADER_OPCODE_TYPED_SURFACE_READ:
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case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
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case SHADER_OPCODE_BYTE_SCATTERED_READ:
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case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
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case SHADER_OPCODE_A64_UNTYPED_READ_LOGICAL:
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case SHADER_OPCODE_A64_BYTE_SCATTERED_READ_LOGICAL:
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