blorp: Pass the batch to lookup/upload_shader instead of context

This will allow drivers to pin shader buffers if necessary.

i965 and anv do not need to do this today, but iris will.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Kenneth Graunke
2019-01-09 15:15:49 -08:00
parent 084a1cdbb7
commit ad9832d17b
7 changed files with 44 additions and 35 deletions
+4 -2
View File
@@ -24,10 +24,11 @@
#include "anv_private.h"
static bool
lookup_blorp_shader(struct blorp_context *blorp,
lookup_blorp_shader(struct blorp_batch *batch,
const void *key, uint32_t key_size,
uint32_t *kernel_out, void *prog_data_out)
{
struct blorp_context *blorp = batch->blorp;
struct anv_device *device = blorp->driver_ctx;
/* The default cache must be a real cache */
@@ -50,13 +51,14 @@ lookup_blorp_shader(struct blorp_context *blorp,
}
static bool
upload_blorp_shader(struct blorp_context *blorp,
upload_blorp_shader(struct blorp_batch *batch,
const void *key, uint32_t key_size,
const void *kernel, uint32_t kernel_size,
const struct brw_stage_prog_data *prog_data,
uint32_t prog_data_size,
uint32_t *kernel_out, void *prog_data_out)
{
struct blorp_context *blorp = batch->blorp;
struct anv_device *device = blorp->driver_ctx;
/* The blorp cache must be a real cache */