intel: Switch uint64_t intel_debug to a bitset

We are reaching our limit of adding flags to intel_debug
(apporaching 64 flags). Switch intel_debug to a bitset,
which gives us almost "unlimited" bits to use in the future.

v2(Michael Cheng): Fixed a few ci errors

Signed-off-by: Michael Cheng <michael.cheng@intel.com>
Reviewed-by: Casey Bowman <casey.g.bowman@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34596>
This commit is contained in:
Michael Cheng
2025-04-18 14:48:08 -07:00
committed by Marge Bot
parent 2a1aa129ed
commit ad328bc58d
5 changed files with 128 additions and 88 deletions
+5 -2
View File
@@ -28,6 +28,7 @@
#include <stdint.h>
#include "compiler/shader_enums.h"
#include "util/bitset.h"
#include "util/macros.h"
#ifdef __cplusplus
@@ -40,10 +41,12 @@ extern "C" {
* list of debugging flags, as well as some macros for handling them.
*/
extern uint64_t intel_debug;
#define INTEL_DEBUG_BIT_COUNT 128
extern BITSET_WORD intel_debug[BITSET_WORDS(INTEL_DEBUG_BIT_COUNT)];
/* Check if a debug flag is enabled by testing its bit position */
#define INTEL_DEBUG(flag) unlikely(intel_debug & (1ull << (flag)))
#define INTEL_DEBUG(flag) unlikely(BITSET_TEST(intel_debug, (flag)))
enum intel_debug_flag {
DEBUG_TEXTURE = 0,