nir: fix inserting the break instruction for partial loop unrolling
If the break in the original loop isn't in the first top-level if, this would have re-inserted it in the wrong block. Fixes this by re-inserting the break block to the corresponding break block in the new loop by using the remap hashtable. fossils-db (NAVI21): Totals from 88 (0.11% of 79330) affected shaders: Instrs: 109602 -> 109929 (+0.30%); split: -0.10%, +0.40% CodeSize: 570968 -> 573332 (+0.41%); split: -0.08%, +0.49% Latency: 1682510 -> 1682505 (-0.00%); split: -0.01%, +0.01% Copies: 12832 -> 12746 (-0.67%); split: -1.54%, +0.87% Branches: 2879 -> 2930 (+1.77%) Deathloop and F1 2023 are affected but I'm not aware of any issues for these two games. Cc: mesa-stable Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10001 Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Rhys Perry <pendingchaos02@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26009>
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@@ -760,12 +760,8 @@ partial_unroll(nir_shader *shader, nir_loop *loop, unsigned trip_count)
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/* Insert break back into terminator */
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nir_jump_instr *brk = nir_jump_instr_create(shader, nir_jump_break);
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nir_if *nif = nir_block_get_following_if(nir_loop_first_block(new_loop));
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if (terminator->continue_from_then) {
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nir_instr_insert_after_block(nir_if_last_else_block(nif), &brk->instr);
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} else {
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nir_instr_insert_after_block(nir_if_last_then_block(nif), &brk->instr);
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}
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nir_block *break_block = _mesa_hash_table_search(remap_table, terminator->break_block)->data;
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nir_instr_insert_after_block(break_block, &brk->instr);
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/* Delete the original loop header and body */
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nir_cf_delete(&lp_header);
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