glsl2: Use --nounistd to fix MSVC build
Also remove the --never-interactive command line option for the preprocessor lexer. This was already done for main compiler lexer.
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@@ -151,13 +151,13 @@ glcpp/glcpp: $(GLCPP_OBJECTS) libglsl.a
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$(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
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glsl_lexer.cpp: glsl_lexer.lpp
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flex -o$@ $<
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flex --nounistd -o$@ $<
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glsl_parser.cpp: glsl_parser.ypp
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bison -v -o "$@" -p "_mesa_glsl_" --defines=glsl_parser.h $<
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glcpp/glcpp-lex.c: glcpp/glcpp-lex.l
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flex --never-interactive --outfile="$@" $<
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flex --nounistd -o$@ $<
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glcpp/glcpp-parse.c: glcpp/glcpp-parse.y
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bison -v -o "$@" --defines=glcpp/glcpp-parse.h $<
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@@ -50,6 +50,7 @@ void glcpp_set_column (int column_no , yyscan_t yyscanner);
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%option extra-type="glcpp_parser_t *"
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%option prefix="glcpp_"
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%option stack
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%option never-interactive
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%x DONE COMMENT UNREACHABLE
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