From a98508d0921037d6fdeeed7289096173465a94b5 Mon Sep 17 00:00:00 2001 From: Jesse Natalie Date: Mon, 10 Jan 2022 09:39:40 -0800 Subject: [PATCH] d3d12: Declare support for inverted conditional render Reviewed-by: Sil Vilerino Part-of: --- src/gallium/drivers/d3d12/d3d12_screen.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/gallium/drivers/d3d12/d3d12_screen.cpp b/src/gallium/drivers/d3d12/d3d12_screen.cpp index ddc7c49262b..6dad452cc57 100644 --- a/src/gallium/drivers/d3d12/d3d12_screen.cpp +++ b/src/gallium/drivers/d3d12/d3d12_screen.cpp @@ -271,6 +271,7 @@ d3d12_get_param(struct pipe_screen *pscreen, enum pipe_cap param) case PIPE_CAP_PSIZ_CLAMPED: case PIPE_CAP_BLEND_EQUATION_SEPARATE: case PIPE_CAP_CONDITIONAL_RENDER: + case PIPE_CAP_CONDITIONAL_RENDER_INVERTED: case PIPE_CAP_QUERY_TIMESTAMP: case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY: