prep for 6.5 release

This commit is contained in:
Brian Paul
2006-03-29 04:53:02 +00:00
parent 555478fed6
commit a85fbb1d36
2 changed files with 54 additions and 29 deletions
+40 -27
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@@ -15,35 +15,29 @@ Even numbered versions (such as 6.4) designate stable releases.
New Features
------------
GL_EXT_timer_query - used to get elapsed time information from the renderer.
OpenGL Shading language support
This includes the GL_ARB_shader_objects, GL_ARB_shading_language_100,
GL_ARB_vertex_shader and GL_ARB_fragment_shader extensions. Most of
the work was done by Michal Krol.
There's probably a fair number of bugs since this is a pretty large,
complicated body of code.
GL_EXT_packed_depth_stencil - defines a new GL_DEPTH_STENCIL_EXT pixel format.
The OpenGL 2.0 interface to these features will be implemented in a
future version of Mesa,
GL_EXT_framebuffer_blit - simplified glCopyPixels-like feature
GL_EXT_timer_query
Used to measure the time of OpenGL operations at high precision.
Only supported in the software/Xlib driver at this time.
GL_EXT_packed_depth_stencil
Defines a new GL_DEPTH_STENCIL_EXT pixel format.
GL_EXT_framebuffer_blit
A simplified glCopyPixels-like feature for copying pixel rectangles.
Known Issues
------------
Rendering to depth or depth/stencil textures will not work, results in
failed assertions, etc.
Driver Interface Changes
------------------------
Stencil: The Driver.StencilOp/Func/Mask() functions have been replaced by
the two-sided versions: Driver.Stencil*Separate().
To Do
-----
Fix linux-glide target/driver.
Fix lambda calculation for frag progs.
GL_ARB_half_float_pixel
Adds a new half-precision floating point format for image transfers,
such as for glDrawPixels, glReadPixels, glTexImage, etc.
@@ -56,18 +50,37 @@ The following extensions have been removed:
Known Issues
------------
Rendering to depth textures will not work. Rendering to GL_DEPTH_STENCIL
textures should work.
Driver Interface Changes
------------------------
Stencil: The Driver.StencilOp/Func/Mask() functions have been replaced by
the two-sided versions: Driver.Stencil*Separate().
Render-to-texture: The functions for rendering to textures have changed.
To Do (someday) items
---------------------
Switch to freeglut
Increase MAX_DRAWBUFFERS
Fix linux-glide target/driver.
Fix lambda calculation for frag progs.
Driver Status
---------------------- ----------------------
DRI drivers varies with the driver
XMesa (Xlib) implements OpenGL 1.5
XMesa/GLX (on Xlib) implements OpenGL 1.5
OSMesa (off-screen) implements OpenGL 1.5
Glide (3dfx Voodoo1/2) implements OpenGL 1.3
SVGA implements OpenGL 1.3
@@ -81,4 +94,4 @@ D3D needs updating
----------------------------------------------------------------------
$Id: RELNOTES-6.5,v 3.3 2006/03/28 15:25:44 brianp Exp $
$Id: RELNOTES-6.5,v 3.4 2006/03/29 04:53:02 brianp Exp $
+14 -2
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@@ -1434,11 +1434,15 @@ Mesa Version History
- fixed TNL initialization bug which could lead to crash (bug 5791)
6.5 month, day, 2005
6.5 March, day, 2006
New:
- OpenGL Shading Language support through GL_ARB_shader_objects,
GL_ARB_shading_language_100, GL_ARB_vertex_shader and
GL_ARB_fragment_shader (done by Michal Krol)
- GL_EXT_packed_depth_stencil extension
- GL_EXT_timer_query extension
- GL_EXT_framebuffer_blit extension
- GL_ARB_half_float_pixel
- reflect demo improved to support multiple windows
- singlebuffer demo (shows no/little-flicker single-buffered rendering)
- r200: enable GL_ARB_texture_env_crossbar, separate the texture
@@ -1454,4 +1458,12 @@ Mesa Version History
- removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead)
- removed GL_SGIX/SGIS_pixel_texture extensions
Bug fixes:
- fixed glxcontextmodes.c datatype problem (bug 5835)
- fixed aix-gcc build/install bugs (bug 5874)
- fixed some bugs in texture env program generation
- glXCopyContext() didn't handle texture object bindings properly
- glXCopyContext() didn't copy all lighting state
- fixed FreeBSD config (Pedro Giffuni)
- fixed some minor framebuffer object bugs
- replaced dprintf() with _glu_printf() in GLU (bug 6244)
- fixed a number of thread safety bugs/regressions