glsl: make use of glsl_type::is_float()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com> Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
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@@ -164,8 +164,8 @@ lower_buffer_access::emit_access(void *mem_ctx,
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/* We're dereffing a column out of a row-major matrix, so we
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* gather the vector from each stored row.
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*/
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assert(deref->type->base_type == GLSL_TYPE_FLOAT ||
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deref->type->is_double());
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assert(deref->type->is_float() || deref->type->is_double());
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/* Matrices, row_major or not, are stored as if they were
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* arrays of vectors of the appropriate size in std140.
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* Arrays have their strides rounded up to a vec4, so the
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@@ -199,7 +199,7 @@ lower_buffer_access::emit_access(void *mem_ctx,
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else
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matrix_stride = glsl_align(matrix_columns * N, 16);
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const glsl_type *deref_type = deref->type->base_type == GLSL_TYPE_FLOAT ?
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const glsl_type *deref_type = deref->type->is_float() ?
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glsl_type::float_type : glsl_type::double_type;
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for (unsigned i = 0; i < deref->type->vector_elements; i++) {
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