glsl: make use of glsl_type::is_float()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com> Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
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@@ -1504,8 +1504,7 @@ emit_inline_matrix_constructor(const glsl_type *type,
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* components with zero.
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*/
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glsl_base_type param_base_type = first_param->type->base_type;
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assert(param_base_type == GLSL_TYPE_FLOAT ||
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first_param->type->is_double());
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assert(first_param->type->is_float() || first_param->type->is_double());
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ir_variable *rhs_var =
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new(ctx) ir_variable(glsl_type::get_instance(param_base_type, 4, 1),
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"mat_ctor_vec",
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@@ -1514,7 +1513,7 @@ emit_inline_matrix_constructor(const glsl_type *type,
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ir_constant_data zero;
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for (unsigned i = 0; i < 4; i++)
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if (param_base_type == GLSL_TYPE_FLOAT)
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if (first_param->type->is_float())
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zero.f[i] = 0.0;
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else
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zero.d[i] = 0.0;
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