glsl: a shader storage buffer must be smaller than the maximum size allowed
Otherwise, generate a link time error as per the ARB_shader_storage_buffer_object spec. v2: - Fix error message (Jordan) v3: - Move std140_size() changes to its own patch (Kristian) Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
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@@ -1996,7 +1996,7 @@ link_intrastage_shaders(void *mem_ctx,
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/* Link up uniform blocks defined within this stage. */
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const unsigned num_uniform_blocks =
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link_uniform_blocks(mem_ctx, prog, shader_list, num_shaders,
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link_uniform_blocks(mem_ctx, ctx, prog, shader_list, num_shaders,
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&uniform_blocks);
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if (!prog->LinkStatus)
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return NULL;
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