glsl: Remove useless ir_shader enumeration value.
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@@ -88,7 +88,6 @@ _mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target)
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case vertex_shader: return "vertex";
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case fragment_shader: return "fragment";
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case geometry_shader: return "geometry";
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case ir_shader: break;
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}
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assert(!"Should not get here.");
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