From a6f22aa182df92043b5893ba285f178035c42743 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Martin=20Roukala=20=28n=C3=A9=20Peres=29?= Date: Fri, 1 Dec 2023 09:52:02 +0200 Subject: [PATCH] radv: disable meshShaderQueries on gfx10.3 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit They have been causing hangs intermitently in CI for the past week, until it finally caught my attention and forced me spend a couple of hours bisecting the issue. We'll re-introduce support for it when the issue is fixed. Fixes: b975d4e8004a ("radv: enable meshShaderQueries on GFX10.3") Signed-off-by: Martin Roukala (né Peres) Part-of: --- src/amd/vulkan/radv_physical_device.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/amd/vulkan/radv_physical_device.c b/src/amd/vulkan/radv_physical_device.c index 9920c4a2eed..d2ae5dca93a 100644 --- a/src/amd/vulkan/radv_physical_device.c +++ b/src/amd/vulkan/radv_physical_device.c @@ -932,7 +932,7 @@ radv_physical_device_get_features(const struct radv_physical_device *pdevice, st .taskShader = taskmesh_en, .multiviewMeshShader = taskmesh_en, .primitiveFragmentShadingRateMeshShader = taskmesh_en, - .meshShaderQueries = pdevice->rad_info.gfx_level == GFX10_3, + .meshShaderQueries = false, /* VK_VALVE_descriptor_set_host_mapping */ .descriptorSetHostMapping = true,