glsl: rename image_* qualifiers to memory_*
It doesn't make sense to prefix them with 'image' because they are called "Memory Qualifiers" and they can be applied to members of storage buffer blocks. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Andres Gomez <agomez@igalia.com>
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@@ -336,11 +336,11 @@ per_vertex_accumulator::add_field(int slot, const glsl_type *type,
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this->fields[this->num_fields].sample = 0;
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this->fields[this->num_fields].patch = 0;
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this->fields[this->num_fields].precision = GLSL_PRECISION_NONE;
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this->fields[this->num_fields].image_read_only = 0;
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this->fields[this->num_fields].image_write_only = 0;
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this->fields[this->num_fields].image_coherent = 0;
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this->fields[this->num_fields].image_volatile = 0;
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this->fields[this->num_fields].image_restrict = 0;
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this->fields[this->num_fields].memory_read_only = 0;
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this->fields[this->num_fields].memory_write_only = 0;
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this->fields[this->num_fields].memory_coherent = 0;
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this->fields[this->num_fields].memory_volatile = 0;
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this->fields[this->num_fields].memory_restrict = 0;
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this->fields[this->num_fields].explicit_xfb_buffer = 0;
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this->fields[this->num_fields].xfb_buffer = -1;
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this->fields[this->num_fields].xfb_stride = -1;
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