glsl: error out if non-constant indexing of SSBO arrays with GLSL ES
Fixes a failing subtest in: ES31-CTS.shader_storage_buffer_object.negative-glsl-compileTime Signed-off-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
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@@ -231,15 +231,17 @@ _mesa_ast_array_index_to_hir(void *mem_ctx,
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_mesa_glsl_error(&loc, state, "unsized array index must be constant");
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}
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} else if (array->type->fields.array->is_interface()
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&& array->variable_referenced()->data.mode == ir_var_uniform
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&& (array->variable_referenced()->data.mode == ir_var_uniform ||
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array->variable_referenced()->data.mode == ir_var_shader_storage)
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&& !state->is_version(400, 0) && !state->ARB_gpu_shader5_enable) {
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/* Page 46 in section 4.3.7 of the OpenGL ES 3.00 spec says:
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/* Page 50 in section 4.3.9 of the OpenGL ES 3.10 spec says:
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*
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* "All indexes used to index a uniform block array must be
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* constant integral expressions."
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* "All indices used to index a uniform or shader storage block
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* array must be constant integral expressions."
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*/
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_mesa_glsl_error(&loc, state,
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"uniform block array index must be constant");
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_mesa_glsl_error(&loc, state, "%s block array index must be constant",
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array->variable_referenced()->data.mode
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== ir_var_uniform ? "uniform" : "shader storage");
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} else {
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/* whole_variable_referenced can return NULL if the array is a
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* member of a structure. In this case it is safe to not update
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