glsl: error out if non-constant indexing of SSBO arrays with GLSL ES

Fixes a failing subtest in:
	ES31-CTS.shader_storage_buffer_object.negative-glsl-compileTime

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
This commit is contained in:
Tapani Pälli
2015-10-01 14:54:33 +03:00
parent b3f9c5cc0f
commit a552b77dcc
+8 -6
View File
@@ -231,15 +231,17 @@ _mesa_ast_array_index_to_hir(void *mem_ctx,
_mesa_glsl_error(&loc, state, "unsized array index must be constant");
}
} else if (array->type->fields.array->is_interface()
&& array->variable_referenced()->data.mode == ir_var_uniform
&& (array->variable_referenced()->data.mode == ir_var_uniform ||
array->variable_referenced()->data.mode == ir_var_shader_storage)
&& !state->is_version(400, 0) && !state->ARB_gpu_shader5_enable) {
/* Page 46 in section 4.3.7 of the OpenGL ES 3.00 spec says:
/* Page 50 in section 4.3.9 of the OpenGL ES 3.10 spec says:
*
* "All indexes used to index a uniform block array must be
* constant integral expressions."
* "All indices used to index a uniform or shader storage block
* array must be constant integral expressions."
*/
_mesa_glsl_error(&loc, state,
"uniform block array index must be constant");
_mesa_glsl_error(&loc, state, "%s block array index must be constant",
array->variable_referenced()->data.mode
== ir_var_uniform ? "uniform" : "shader storage");
} else {
/* whole_variable_referenced can return NULL if the array is a
* member of a structure. In this case it is safe to not update