broadcom: gl_shader_stage_to_broadcom => mesa_shader_stage_to_broadcom

Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36698>
This commit is contained in:
Yonggang Luo
2025-08-06 15:41:24 +08:00
committed by Marge Bot
parent 9f33645d2c
commit a5522142f8
2 changed files with 5 additions and 5 deletions
+4 -4
View File
@@ -496,7 +496,7 @@ pipeline_get_descriptor_map(struct v3dv_pipeline *pipeline,
bool is_sampler)
{
enum broadcom_shader_stage broadcom_stage =
gl_shader_stage_to_broadcom(gl_stage);
mesa_shader_stage_to_broadcom(gl_stage);
assert(pipeline->shared_data &&
pipeline->shared_data->maps[broadcom_stage]);
@@ -2215,7 +2215,7 @@ write_creation_feedback(struct v3dv_pipeline *pipeline,
for (uint32_t i = 0; i < feedback_stage_count; i++) {
mesa_shader_stage s = vk_to_mesa_shader_stage(stages[i].stage);
enum broadcom_shader_stage bs = gl_shader_stage_to_broadcom(s);
enum broadcom_shader_stage bs = mesa_shader_stage_to_broadcom(s);
create_feedback->pPipelineStageCreationFeedbacks[i] =
pipeline->stages[bs]->feedback;
@@ -2452,7 +2452,7 @@ pipeline_compile_graphics(struct v3dv_pipeline *pipeline,
p_atomic_inc_return(&physical_device->next_program_id);
enum broadcom_shader_stage broadcom_stage =
gl_shader_stage_to_broadcom(stage);
mesa_shader_stage_to_broadcom(stage);
p_stage->pipeline = pipeline;
p_stage->stage = broadcom_stage;
@@ -3197,7 +3197,7 @@ pipeline_compile_compute(struct v3dv_pipeline *pipeline,
p_stage->program_id = p_atomic_inc_return(&physical_device->next_program_id);
p_stage->pipeline = pipeline;
p_stage->stage = gl_shader_stage_to_broadcom(stage);
p_stage->stage = mesa_shader_stage_to_broadcom(stage);
p_stage->entrypoint = sinfo->pName;
p_stage->module = vk_shader_module_from_handle(sinfo->module);
p_stage->spec_info = sinfo->pSpecializationInfo;
+1 -1
View File
@@ -363,7 +363,7 @@ enum broadcom_shader_stage {
/* Assumes that coordinate shaders will be custom-handled by the caller */
static inline enum broadcom_shader_stage
gl_shader_stage_to_broadcom(mesa_shader_stage stage)
mesa_shader_stage_to_broadcom(mesa_shader_stage stage)
{
switch (stage) {
case MESA_SHADER_VERTEX: