glsl: Use Geom.VerticesOut == -1 to specify unset

Because apparently layout(max_vertices=0) is a thing.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
This commit is contained in:
Ian Romanick
2016-05-23 15:53:10 -07:00
parent b27dfa5403
commit a428c955ce
3 changed files with 6 additions and 6 deletions
+4 -4
View File
@@ -1980,7 +1980,7 @@ link_gs_inout_layout_qualifiers(struct gl_shader_program *prog,
struct gl_shader **shader_list,
unsigned num_shaders)
{
linked_shader->Geom.VerticesOut = 0;
linked_shader->Geom.VerticesOut = -1;
linked_shader->Geom.Invocations = 0;
linked_shader->Geom.InputType = PRIM_UNKNOWN;
linked_shader->Geom.OutputType = PRIM_UNKNOWN;
@@ -2024,8 +2024,8 @@ link_gs_inout_layout_qualifiers(struct gl_shader_program *prog,
linked_shader->Geom.OutputType = shader->Geom.OutputType;
}
if (shader->Geom.VerticesOut != 0) {
if (linked_shader->Geom.VerticesOut != 0 &&
if (shader->Geom.VerticesOut != -1) {
if (linked_shader->Geom.VerticesOut != -1 &&
linked_shader->Geom.VerticesOut != shader->Geom.VerticesOut) {
linker_error(prog, "geometry shader defined with conflicting "
"output vertex count (%d and %d)\n",
@@ -2067,7 +2067,7 @@ link_gs_inout_layout_qualifiers(struct gl_shader_program *prog,
}
prog->Geom.OutputType = linked_shader->Geom.OutputType;
if (linked_shader->Geom.VerticesOut == 0) {
if (linked_shader->Geom.VerticesOut == -1) {
linker_error(prog,
"geometry shader didn't declare max_vertices\n");
return;