nir: move to compiler/
Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Acked-by: Matt Turner <mattst88@gmail.com> Acked-by: Jose Fonseca <jfonseca@vmware.com>
This commit is contained in:
committed by
Emil Velikov
parent
f694da80c7
commit
a39a8fbbaa
@@ -0,0 +1,148 @@
|
||||
/*
|
||||
* Copyright © 2015 Intel Corporation
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the next
|
||||
* paragraph) shall be included in all copies or substantial portions of the
|
||||
* Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
* DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
#include <gtest/gtest.h>
|
||||
#include "nir.h"
|
||||
#include "nir_builder.h"
|
||||
|
||||
class nir_cf_test : public ::testing::Test {
|
||||
protected:
|
||||
nir_cf_test();
|
||||
~nir_cf_test();
|
||||
|
||||
nir_builder b;
|
||||
};
|
||||
|
||||
nir_cf_test::nir_cf_test()
|
||||
{
|
||||
static const nir_shader_compiler_options options = { };
|
||||
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, &options);
|
||||
}
|
||||
|
||||
nir_cf_test::~nir_cf_test()
|
||||
{
|
||||
ralloc_free(b.shader);
|
||||
}
|
||||
|
||||
TEST_F(nir_cf_test, delete_break_in_loop)
|
||||
{
|
||||
/* Create IR:
|
||||
*
|
||||
* while (...) { break; }
|
||||
*/
|
||||
nir_loop *loop = nir_loop_create(b.shader);
|
||||
nir_cf_node_insert(nir_after_cf_list(&b.impl->body), &loop->cf_node);
|
||||
|
||||
b.cursor = nir_after_cf_list(&loop->body);
|
||||
|
||||
nir_jump_instr *jump = nir_jump_instr_create(b.shader, nir_jump_break);
|
||||
nir_builder_instr_insert(&b, &jump->instr);
|
||||
|
||||
/* At this point, we should have:
|
||||
*
|
||||
* impl main {
|
||||
* block block_0:
|
||||
* // preds:
|
||||
* // succs: block_1
|
||||
* loop {
|
||||
* block block_1:
|
||||
* // preds: block_0
|
||||
* break
|
||||
* // succs: block_2
|
||||
* }
|
||||
* block block_2:
|
||||
* // preds: block_1
|
||||
* // succs: block_3
|
||||
* block block_3:
|
||||
* }
|
||||
*/
|
||||
nir_block *block_0 = nir_start_block(b.impl);
|
||||
nir_block *block_1 = nir_cf_node_as_block(nir_loop_first_cf_node(loop));
|
||||
nir_block *block_2 = nir_cf_node_as_block(nir_cf_node_next(&loop->cf_node));
|
||||
nir_block *block_3 = b.impl->end_block;
|
||||
ASSERT_EQ(nir_cf_node_block, block_0->cf_node.type);
|
||||
ASSERT_EQ(nir_cf_node_block, block_1->cf_node.type);
|
||||
ASSERT_EQ(nir_cf_node_block, block_2->cf_node.type);
|
||||
ASSERT_EQ(nir_cf_node_block, block_3->cf_node.type);
|
||||
|
||||
/* Verify the successors and predecessors. */
|
||||
EXPECT_EQ(block_1, block_0->successors[0]);
|
||||
EXPECT_EQ(NULL, block_0->successors[1]);
|
||||
EXPECT_EQ(block_2, block_1->successors[0]);
|
||||
EXPECT_EQ(NULL, block_1->successors[1]);
|
||||
EXPECT_EQ(block_3, block_2->successors[0]);
|
||||
EXPECT_EQ(NULL, block_2->successors[1]);
|
||||
EXPECT_EQ(NULL, block_3->successors[0]);
|
||||
EXPECT_EQ(NULL, block_3->successors[1]);
|
||||
EXPECT_EQ(0, block_0->predecessors->entries);
|
||||
EXPECT_EQ(1, block_1->predecessors->entries);
|
||||
EXPECT_EQ(1, block_2->predecessors->entries);
|
||||
EXPECT_EQ(1, block_3->predecessors->entries);
|
||||
EXPECT_TRUE(_mesa_set_search(block_1->predecessors, block_0));
|
||||
EXPECT_TRUE(_mesa_set_search(block_2->predecessors, block_1));
|
||||
EXPECT_TRUE(_mesa_set_search(block_3->predecessors, block_2));
|
||||
|
||||
nir_print_shader(b.shader, stderr);
|
||||
|
||||
/* Now remove the break. */
|
||||
nir_instr_remove(&jump->instr);
|
||||
|
||||
nir_print_shader(b.shader, stderr);
|
||||
|
||||
/* At this point, we should have:
|
||||
*
|
||||
* impl main {
|
||||
* block block_0:
|
||||
* // preds:
|
||||
* // succs: block_1
|
||||
* loop {
|
||||
* block block_1:
|
||||
* // preds: block_0 block_1
|
||||
* // succs: block_1
|
||||
* }
|
||||
* block block_2:
|
||||
* // preds: block_1
|
||||
* // succs: block_3
|
||||
* block block_3:
|
||||
* }
|
||||
*
|
||||
* Re-verify the predecessors and successors.
|
||||
*/
|
||||
EXPECT_EQ(block_1, block_0->successors[0]);
|
||||
EXPECT_EQ(NULL, block_0->successors[1]);
|
||||
EXPECT_EQ(block_1, block_1->successors[0]); /* back to itself */
|
||||
EXPECT_EQ(block_2, block_1->successors[1]); /* fake successor */
|
||||
EXPECT_EQ(block_3, block_2->successors[0]);
|
||||
EXPECT_EQ(NULL, block_2->successors[1]);
|
||||
EXPECT_EQ(NULL, block_3->successors[0]);
|
||||
EXPECT_EQ(NULL, block_3->successors[1]);
|
||||
EXPECT_EQ(0, block_0->predecessors->entries);
|
||||
EXPECT_EQ(2, block_1->predecessors->entries);
|
||||
EXPECT_EQ(1, block_2->predecessors->entries);
|
||||
EXPECT_EQ(1, block_3->predecessors->entries);
|
||||
EXPECT_TRUE(_mesa_set_search(block_1->predecessors, block_0));
|
||||
EXPECT_TRUE(_mesa_set_search(block_1->predecessors, block_1));
|
||||
EXPECT_TRUE(_mesa_set_search(block_2->predecessors, block_1));
|
||||
EXPECT_TRUE(_mesa_set_search(block_3->predecessors, block_2));
|
||||
|
||||
nir_metadata_require(b.impl, nir_metadata_dominance);
|
||||
}
|
||||
Reference in New Issue
Block a user