vk/vulkan.h: Remove the pass argument from EndRenderPass

This commit is contained in:
Jason Ekstrand
2015-07-07 16:22:23 -07:00
parent d2ca7e24b4
commit a35fef1ab2
3 changed files with 5 additions and 7 deletions
+1 -2
View File
@@ -3726,8 +3726,7 @@ void anv_CmdBeginRenderPass(
}
void anv_CmdEndRenderPass(
VkCmdBuffer cmdBuffer,
VkRenderPass renderPass)
VkCmdBuffer cmdBuffer)
{
/* Emit a flushing pipe control at the end of a pass. This is kind of a
* hack but it ensures that render targets always actually get written.
+2 -2
View File
@@ -653,7 +653,7 @@ meta_emit_blit(struct anv_cmd_buffer *cmd_buffer,
anv_CmdDraw((VkCmdBuffer) cmd_buffer, 0, 3, 0, 1);
anv_CmdEndRenderPass((VkCmdBuffer) cmd_buffer, pass);
anv_CmdEndRenderPass((VkCmdBuffer) cmd_buffer);
/* At the point where we emit the draw call, all data from the
* descriptor sets, etc. has been used. We are free to delete it.
@@ -1272,7 +1272,7 @@ void anv_CmdClearColorImage(
meta_emit_clear(cmd_buffer, 1, &instance_data);
anv_CmdEndRenderPass((VkCmdBuffer) cmd_buffer, pass);
anv_CmdEndRenderPass((VkCmdBuffer) cmd_buffer);
}
}
}