zink: add partial async shader compile support
when compute shaders can be precompiled, they can be precompiled asynchronously which allows the implementation of the parallel shader compile hooks Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18197>
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@@ -301,7 +301,7 @@ Khronos, ARB, and OES extensions that are not part of any OpenGL or OpenGL ES ve
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GL_ARB_ES3_2_compatibility DONE (i965/gen8+, radeonsi, virgl, zink)
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GL_ARB_fragment_shader_interlock DONE (i965, zink)
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GL_ARB_gpu_shader_int64 DONE (i965/gen8+, nvc0, radeonsi, softpipe, llvmpipe, zink, d3d12)
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GL_ARB_parallel_shader_compile DONE (freedreno, iris, radeonsi, etnaviv)
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GL_ARB_parallel_shader_compile DONE (freedreno, iris, radeonsi, etnaviv, zink)
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GL_ARB_post_depth_coverage DONE (i965, nvc0, radeonsi, llvmpipe, zink)
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GL_ARB_robustness_isolation not started
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GL_ARB_sample_locations DONE (nvc0, zink)
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