r600g: Implement GL_ARB_sample_shading

Also fixes two sided lighting which was broken at least
on pre-evergreen by commit b1eb00.

Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Glenn Kennard
2014-09-10 11:54:40 +02:00
committed by Marek Olšák
parent 75e97e2e3f
commit a327fa3a06
12 changed files with 385 additions and 120 deletions
+1 -1
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@@ -110,7 +110,7 @@ GL 4.0, GLSL 4.00:
- Interpolation functions DONE ()
- New overload resolution rules DONE
GL_ARB_gpu_shader_fp64 started (Dave)
GL_ARB_sample_shading DONE (i965, nv50, nvc0, radeonsi)
GL_ARB_sample_shading DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_shader_subroutine not started
GL_ARB_tessellation_shader started (Chris, Ilia)
GL_ARB_texture_buffer_object_rgb32 DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe)
+1
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@@ -44,6 +44,7 @@ Note: some of the new features are only available with certain drivers.
</p>
<ul>
<li>GL_ARB_sample_shading on r600</li>
<li>GL_ARB_texture_view on nv50, nvc0</li>
</ul>