r600g: Implement GL_ARB_sample_shading
Also fixes two sided lighting which was broken at least on pre-evergreen by commit b1eb00. Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com> Signed-off-by: Marek Olšák <marek.olsak@amd.com>
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Marek Olšák
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@@ -110,7 +110,7 @@ GL 4.0, GLSL 4.00:
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- Interpolation functions DONE ()
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- New overload resolution rules DONE
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GL_ARB_gpu_shader_fp64 started (Dave)
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GL_ARB_sample_shading DONE (i965, nv50, nvc0, radeonsi)
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GL_ARB_sample_shading DONE (i965, nv50, nvc0, r600, radeonsi)
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GL_ARB_shader_subroutine not started
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GL_ARB_tessellation_shader started (Chris, Ilia)
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GL_ARB_texture_buffer_object_rgb32 DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe)
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@@ -44,6 +44,7 @@ Note: some of the new features are only available with certain drivers.
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</p>
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<ul>
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<li>GL_ARB_sample_shading on r600</li>
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<li>GL_ARB_texture_view on nv50, nvc0</li>
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</ul>
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