meta: Remove redundant code in _mesa_meta_GenerateMipmap

Integer textures generate invalid operation in glGenerateMipmap.
So, the code related to integer textures is now redundant.

Note: This is a candidate for stable branches.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Anuj Phogat
2012-11-02 11:18:16 -07:00
parent c0a78d7d7b
commit a196f43596
+4 -61
View File
@@ -292,7 +292,6 @@ struct gen_mipmap_state
GLuint FBO;
GLuint Sampler;
GLuint ShaderProg;
GLuint IntegerShaderProg;
struct glsl_sampler sampler_1d;
struct glsl_sampler sampler_2d;
struct glsl_sampler sampler_3d;
@@ -3047,27 +3046,6 @@ setup_glsl_generate_mipmap(struct gl_context *ctx,
};
struct glsl_sampler *sampler;
const char *vs_source;
static const char *vs_int_source =
"#version 130\n"
"in vec2 position;\n"
"in vec3 textureCoords;\n"
"out vec3 texCoords;\n"
"void main()\n"
"{\n"
" texCoords = textureCoords;\n"
" gl_Position = gl_Vertex;\n"
"}\n";
static const char *fs_int_source =
"#version 130\n"
"uniform isampler2D tex2d;\n"
"in vec3 texCoords;\n"
"out ivec4 out_color;\n"
"\n"
"void main()\n"
"{\n"
" out_color = texture(tex2d, texCoords.xy);\n"
"}\n";
char *fs_source;
GLuint vs, fs;
void *mem_ctx;
@@ -3162,26 +3140,6 @@ setup_glsl_generate_mipmap(struct gl_context *ctx,
link_program_with_debug(ctx, mipmap->ShaderProg);
sampler->shader_prog = mipmap->ShaderProg;
ralloc_free(mem_ctx);
if ((_mesa_is_desktop_gl(ctx) && ctx->Const.GLSLVersion >= 130) ||
_mesa_is_gles3(ctx)){
vs = compile_shader_with_debug(ctx, GL_VERTEX_SHADER, vs_int_source);
fs = compile_shader_with_debug(ctx, GL_FRAGMENT_SHADER, fs_int_source);
mipmap->IntegerShaderProg = _mesa_CreateProgramObjectARB();
_mesa_AttachShader(mipmap->IntegerShaderProg, fs);
_mesa_DeleteObjectARB(fs);
_mesa_AttachShader(mipmap->IntegerShaderProg, vs);
_mesa_DeleteObjectARB(vs);
_mesa_BindAttribLocationARB(mipmap->IntegerShaderProg, 0, "position");
_mesa_BindAttribLocationARB(mipmap->IntegerShaderProg, 1, "texcoords");
/* Note that user-defined out attributes get automatically assigned
* locations starting from 0, so we don't need to explicitly
* BindFragDataLocation to 0.
*/
link_program_with_debug(ctx, mipmap->IntegerShaderProg);
}
}
@@ -3209,11 +3167,6 @@ meta_glsl_generate_mipmap_cleanup(struct gl_context *ctx,
mipmap->sampler_cubemap.shader_prog = 0;
mipmap->sampler_1d_array.shader_prog = 0;
mipmap->sampler_2d_array.shader_prog = 0;
if (mipmap->IntegerShaderProg) {
_mesa_DeleteObjectARB(mipmap->IntegerShaderProg);
mipmap->IntegerShaderProg = 0;
}
}
@@ -3266,11 +3219,7 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
*/
if (use_glsl_version) {
setup_glsl_generate_mipmap(ctx, mipmap, target);
if (texObj->_IsIntegerFormat)
_mesa_UseProgramObjectARB(mipmap->IntegerShaderProg);
else
_mesa_UseProgramObjectARB(mipmap->ShaderProg);
_mesa_UseProgramObjectARB(mipmap->ShaderProg);
}
else {
setup_ff_generate_mipmap(ctx, mipmap);
@@ -3294,15 +3243,9 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
_mesa_GenSamplers(1, &mipmap->Sampler);
_mesa_BindSampler(ctx->Texture.CurrentUnit, mipmap->Sampler);
if (use_glsl_version && texObj->_IsIntegerFormat)
_mesa_SamplerParameteri(mipmap->Sampler,
GL_TEXTURE_MIN_FILTER,
GL_NEAREST_MIPMAP_NEAREST);
else
_mesa_SamplerParameteri(mipmap->Sampler,
GL_TEXTURE_MIN_FILTER,
GL_LINEAR_MIPMAP_LINEAR);
_mesa_SamplerParameteri(mipmap->Sampler,
GL_TEXTURE_MIN_FILTER,
GL_LINEAR_MIPMAP_LINEAR);
_mesa_SamplerParameteri(mipmap->Sampler, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
_mesa_SamplerParameteri(mipmap->Sampler, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
_mesa_SamplerParameteri(mipmap->Sampler, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);