From 9f5481cf78fbf6f2422467c7b107de5b1f4d96c0 Mon Sep 17 00:00:00 2001 From: Iago Toral Quiroga Date: Mon, 10 May 2021 09:14:37 +0200 Subject: [PATCH] v3dv: don't lower indirect derefs on output variables Our backend compiler can handle this for all supported shader stages now. Reviewed-by: Juan A. Suarez Part-of: --- src/broadcom/vulkan/v3dv_pipeline.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/broadcom/vulkan/v3dv_pipeline.c b/src/broadcom/vulkan/v3dv_pipeline.c index dc9ff724d4b..b23e49d7f41 100644 --- a/src/broadcom/vulkan/v3dv_pipeline.c +++ b/src/broadcom/vulkan/v3dv_pipeline.c @@ -379,8 +379,7 @@ preprocess_nir(nir_shader *nir, /* Lower a bunch of stuff */ NIR_PASS_V(nir, nir_lower_var_copies); - NIR_PASS_V(nir, nir_lower_indirect_derefs, nir_var_shader_in | - nir_var_shader_out, UINT32_MAX); + NIR_PASS_V(nir, nir_lower_indirect_derefs, nir_var_shader_in, UINT32_MAX); NIR_PASS_V(nir, nir_lower_indirect_derefs, nir_var_function_temp, 2);