i965: Use native RGB_FLOAT16 support when available.
Previously we would expand it to RGBA_FLOAT16. This format now comes out as framebuffer incomplete, but it seems worth the memory savings if that's what people are asking for (and GL3 does list it under "texture-only" color formats) Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Kenneth Graunke
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645b610b62
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9db9bc3aa1
@@ -434,7 +434,7 @@ brw_format_for_mesa_format(gl_format mesa_format)
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[MESA_FORMAT_RGBA_FLOAT32] = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT,
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[MESA_FORMAT_RGBA_FLOAT16] = BRW_SURFACEFORMAT_R16G16B16A16_FLOAT,
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[MESA_FORMAT_RGB_FLOAT32] = BRW_SURFACEFORMAT_R32G32B32_FLOAT,
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[MESA_FORMAT_RGB_FLOAT16] = 0,
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[MESA_FORMAT_RGB_FLOAT16] = BRW_SURFACEFORMAT_R16G16B16_FLOAT,
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[MESA_FORMAT_ALPHA_FLOAT32] = BRW_SURFACEFORMAT_A32_FLOAT,
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[MESA_FORMAT_ALPHA_FLOAT16] = BRW_SURFACEFORMAT_A16_FLOAT,
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[MESA_FORMAT_LUMINANCE_FLOAT32] = BRW_SURFACEFORMAT_L32_FLOAT,
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