From 9cbe5ac82a3b4a0824af0601b418e7379f57d3ec Mon Sep 17 00:00:00 2001 From: Mike Blumenkrantz Date: Fri, 25 Mar 2022 08:58:15 -0400 Subject: [PATCH] zink: update radv fails this should be the exact current baseline Part-of: --- .../drivers/zink/ci/zink-radv-fails.txt | 478 +++++++++--------- 1 file changed, 233 insertions(+), 245 deletions(-) diff --git a/src/gallium/drivers/zink/ci/zink-radv-fails.txt b/src/gallium/drivers/zink/ci/zink-radv-fails.txt index 0dc493048cf..15a1d15ac8d 100644 --- a/src/gallium/drivers/zink/ci/zink-radv-fails.txt +++ b/src/gallium/drivers/zink/ci/zink-radv-fails.txt @@ -5,7 +5,6 @@ KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_ KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule4,Fail KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule5,Fail KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule7,Fail -KHR-GL46.tessellation_shader.tessellation_shader_tessellation.TCS_TES,Fail #4562 dEQP-GLES31.functional.image_load_store.3d.load_store.r32f_single_layer,Fail @@ -55,169 +54,6 @@ dEQP-GLES2.functional.fragment_ops.stencil.incr_wrap_stencil_fail,Fail dEQP-GLES2.functional.fragment_ops.stencil.invert_stencil_fail,Fail dEQP-GLES2.functional.rasterization.primitives.line_loop_wide,Fail dEQP-GLES2.functional.rasterization.primitives.line_strip_wide,Fail -dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_center,Fail -dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_corner,Fail -dEQP-GLES3.functional.clipping.point.wide_point_clip,Fail -dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_center,Fail -dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_corner,Fail -dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth24_stencil8,Fail -dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth32f_stencil8,Fail -dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component24,Fail -dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component32f,Fail -dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth24_stencil8,Fail -dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth32f_stencil8,Fail -dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth_component24,Fail -dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth_component32f,Fail -dEQP-GLES3.functional.occlusion_query.depth_clear,Fail -dEQP-GLES3.functional.occlusion_query.depth_clear_stencil_clear,Fail -dEQP-GLES3.functional.occlusion_query.depth_write_depth_clear_stencil_clear,Fail -dEQP-GLES3.functional.occlusion_query.scissor,Fail -dEQP-GLES3.functional.occlusion_query.scissor_depth_clear,Fail -dEQP-GLES3.functional.occlusion_query.scissor_depth_clear_stencil_clear,Fail -dEQP-GLES3.functional.occlusion_query.scissor_depth_write_depth_clear_stencil_clear,Fail -dEQP-GLES3.functional.occlusion_query.scissor_stencil_clear,Fail -dEQP-GLES3.functional.occlusion_query.stencil_clear,Fail -dEQP-GLES3.functional.polygon_offset.fixed16_render_with_units,Fail -dEQP-GLES3.functional.rasterization.primitives.line_loop_wide,Fail -dEQP-GLES3.functional.rasterization.primitives.line_strip_wide,Fail -dEQP-GLES3.functional.shaders.metamorphic.bubblesort_flag.variant_1,Fail -dEQP-GLES3.functional.shaders.metamorphic.bubblesort_flag.variant_2,Fail -dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.sampler2dshadow_vertex,Fail -dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler2dshadow_vertex,Fail -dEQP-GLES3.functional.texture.format.sized.2d.depth24_stencil8_npot,Fail -dEQP-GLES3.functional.texture.format.sized.2d.depth24_stencil8_pot,Fail -dEQP-GLES3.functional.texture.format.sized.2d.depth_component24_npot,Fail -dEQP-GLES3.functional.texture.format.sized.2d.depth_component24_pot,Fail -dEQP-GLES3.functional.texture.format.sized.2d_array.depth24_stencil8_npot,Fail -dEQP-GLES3.functional.texture.format.sized.2d_array.depth24_stencil8_pot,Fail -dEQP-GLES3.functional.texture.format.sized.2d_array.depth_component24_npot,Fail -dEQP-GLES3.functional.texture.format.sized.2d_array.depth_component24_pot,Fail -dEQP-GLES3.functional.texture.format.sized.cube.depth24_stencil8_npot,Fail -dEQP-GLES3.functional.texture.format.sized.cube.depth24_stencil8_pot,Fail -dEQP-GLES3.functional.texture.format.sized.cube.depth_component24_npot,Fail -dEQP-GLES3.functional.texture.format.sized.cube.depth_component24_pot,Fail -dEQP-GLES3.functional.texture.shadow.2d.linear.greater_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.2d.linear.greater_or_equal_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.2d.linear.less_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.2d.linear.less_or_equal_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.2d.linear_mipmap_linear.greater_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.2d.linear_mipmap_linear.greater_or_equal_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.2d.linear_mipmap_linear.less_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.2d.linear_mipmap_linear.less_or_equal_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.2d.linear_mipmap_nearest.greater_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.2d.linear_mipmap_nearest.greater_or_equal_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.2d.linear_mipmap_nearest.less_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.2d.linear_mipmap_nearest.less_or_equal_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.2d.nearest.greater_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.2d.nearest.greater_or_equal_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.2d.nearest.less_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.2d.nearest.less_or_equal_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.2d.nearest_mipmap_linear.greater_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.2d.nearest_mipmap_linear.greater_or_equal_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.2d.nearest_mipmap_linear.less_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.2d.nearest_mipmap_linear.less_or_equal_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.2d.nearest_mipmap_nearest.greater_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.2d.nearest_mipmap_nearest.greater_or_equal_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.2d.nearest_mipmap_nearest.less_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.2d.nearest_mipmap_nearest.less_or_equal_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.2d_array.linear.greater_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.2d_array.linear.greater_or_equal_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.2d_array.linear.less_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.2d_array.linear.less_or_equal_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.2d_array.linear_mipmap_linear.greater_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.2d_array.linear_mipmap_linear.greater_or_equal_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.2d_array.linear_mipmap_linear.less_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.2d_array.linear_mipmap_linear.less_or_equal_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.2d_array.linear_mipmap_nearest.greater_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.2d_array.linear_mipmap_nearest.greater_or_equal_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.2d_array.linear_mipmap_nearest.less_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.2d_array.linear_mipmap_nearest.less_or_equal_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.2d_array.nearest.greater_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.2d_array.nearest.greater_or_equal_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.2d_array.nearest.less_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.2d_array.nearest.less_or_equal_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.2d_array.nearest_mipmap_linear.greater_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.2d_array.nearest_mipmap_linear.greater_or_equal_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.2d_array.nearest_mipmap_linear.less_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.2d_array.nearest_mipmap_linear.less_or_equal_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.2d_array.nearest_mipmap_nearest.greater_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.2d_array.nearest_mipmap_nearest.greater_or_equal_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.2d_array.nearest_mipmap_nearest.less_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.2d_array.nearest_mipmap_nearest.less_or_equal_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.cube.linear.equal_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.cube.linear.greater_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.cube.linear.greater_or_equal_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.cube.linear.less_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.cube.linear.less_or_equal_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.cube.linear.not_equal_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.cube.linear_mipmap_linear.equal_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.cube.linear_mipmap_linear.greater_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.cube.linear_mipmap_linear.greater_or_equal_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.cube.linear_mipmap_linear.less_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.cube.linear_mipmap_linear.less_or_equal_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.cube.linear_mipmap_linear.not_equal_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.cube.linear_mipmap_nearest.equal_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.cube.linear_mipmap_nearest.greater_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.cube.linear_mipmap_nearest.greater_or_equal_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.cube.linear_mipmap_nearest.less_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.cube.linear_mipmap_nearest.less_or_equal_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.cube.linear_mipmap_nearest.not_equal_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.cube.nearest.equal_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.cube.nearest.greater_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.cube.nearest.greater_or_equal_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.cube.nearest.less_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.cube.nearest.less_or_equal_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.cube.nearest.not_equal_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.cube.nearest_mipmap_linear.equal_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.cube.nearest_mipmap_linear.greater_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.cube.nearest_mipmap_linear.greater_or_equal_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.cube.nearest_mipmap_linear.less_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.cube.nearest_mipmap_linear.less_or_equal_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.cube.nearest_mipmap_linear.not_equal_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.cube.nearest_mipmap_nearest.equal_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.cube.nearest_mipmap_nearest.greater_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.cube.nearest_mipmap_nearest.greater_or_equal_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.cube.nearest_mipmap_nearest.less_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.cube.nearest_mipmap_nearest.less_or_equal_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.shadow.cube.nearest_mipmap_nearest.not_equal_depth24_stencil8,Fail -dEQP-GLES3.functional.texture.specification.teximage2d_depth.depth24_stencil8,Fail -dEQP-GLES3.functional.texture.specification.teximage2d_depth.depth_component24,Fail -dEQP-GLES3.functional.texture.specification.teximage2d_depth_pbo.depth24_stencil8,Fail -dEQP-GLES3.functional.texture.specification.teximage2d_depth_pbo.depth_component24,Fail -dEQP-GLES3.functional.texture.specification.teximage3d_depth.depth24_stencil8_2d_array,Fail -dEQP-GLES3.functional.texture.specification.teximage3d_depth.depth_component24_2d_array,Fail -dEQP-GLES3.functional.texture.specification.teximage3d_depth_pbo.depth24_stencil8_2d_array,Fail -dEQP-GLES3.functional.texture.specification.teximage3d_depth_pbo.depth_component24_2d_array,Fail -dEQP-GLES3.functional.texture.specification.texstorage2d.format.depth24_stencil8_2d,Fail -dEQP-GLES3.functional.texture.specification.texstorage2d.format.depth24_stencil8_cube,Fail -dEQP-GLES3.functional.texture.specification.texstorage2d.format.depth_component24_2d,Fail -dEQP-GLES3.functional.texture.specification.texstorage2d.format.depth_component24_cube,Fail -dEQP-GLES3.functional.texture.specification.texstorage3d.format.depth24_stencil8_2d_array,Fail -dEQP-GLES3.functional.texture.specification.texstorage3d.format.depth_component24_2d_array,Fail -dEQP-GLES3.functional.texture.specification.texsubimage2d_depth.depth24_stencil8,Fail -dEQP-GLES3.functional.texture.specification.texsubimage2d_depth.depth_component24,Fail -dEQP-GLES3.functional.texture.specification.texsubimage3d_depth.depth24_stencil8_2d_array,Fail -dEQP-GLES3.functional.texture.specification.texsubimage3d_depth.depth_component24_2d_array,Fail -dEQP-GLES3.functional.transform_feedback.random.interleaved.triangles.7,Fail -dEQP-GLES3.functional.transform_feedback.random.separate.lines.6,Fail -dEQP-GLES3.functional.transform_feedback.random.separate.points.6,Fail -dEQP-GLES3.functional.transform_feedback.random.separate.triangles.6,Fail -dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.triangles.7,Fail -dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.lines.6,Fail -dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.points.3,Fail -dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.points.6,Fail -dEQP-GLES3.functional.fragment_ops.stencil.cmp_equal,Fail -dEQP-GLES3.functional.fragment_ops.stencil.cmp_greater_or_equal,Fail -dEQP-GLES3.functional.fragment_ops.stencil.cmp_greater_than,Fail -dEQP-GLES3.functional.fragment_ops.stencil.cmp_less_or_equal,Fail -dEQP-GLES3.functional.fragment_ops.stencil.cmp_less_than,Fail -dEQP-GLES3.functional.fragment_ops.stencil.cmp_mask_equal,Fail -dEQP-GLES3.functional.fragment_ops.stencil.cmp_not_equal,Fail -dEQP-GLES3.functional.fragment_ops.stencil.decr_stencil_fail,Fail -dEQP-GLES3.functional.fragment_ops.stencil.decr_wrap_stencil_fail,Fail -dEQP-GLES3.functional.fragment_ops.stencil.incr_stencil_fail,Fail -dEQP-GLES3.functional.fragment_ops.stencil.incr_wrap_stencil_fail,Fail -dEQP-GLES3.functional.fragment_ops.stencil.invert_stencil_fail,Fail dEQP-GLES31.functional.blend_equation_advanced.barrier.colorburn,Fail dEQP-GLES31.functional.blend_equation_advanced.barrier.colordodge,Fail dEQP-GLES31.functional.blend_equation_advanced.barrier.darken,Fail @@ -354,6 +190,222 @@ dEQP-GLES31.functional.texture.specification.texstorage3d.format.depth24_stencil dEQP-GLES31.functional.texture.specification.texstorage3d.format.depth_component24_cube_array,Fail dEQP-GLES31.functional.texture.specification.texsubimage3d_depth.depth24_stencil8_cube_array,Fail dEQP-GLES31.functional.texture.specification.texsubimage3d_depth.depth_component24_cube_array,Fail +dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_center,Fail +dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_corner,Fail +dEQP-GLES3.functional.clipping.point.wide_point_clip,Fail +dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_center,Fail +dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_corner,Fail +dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth24_stencil8,Fail +dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth32f_stencil8,Fail +dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component24,Fail +dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component32f,Fail +dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth24_stencil8,Fail +dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth32f_stencil8,Fail +dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth_component24,Fail +dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth_component32f,Fail +dEQP-GLES3.functional.fragment_ops.stencil.cmp_equal,Fail +dEQP-GLES3.functional.fragment_ops.stencil.cmp_greater_or_equal,Fail +dEQP-GLES3.functional.fragment_ops.stencil.cmp_greater_than,Fail +dEQP-GLES3.functional.fragment_ops.stencil.cmp_less_or_equal,Fail +dEQP-GLES3.functional.fragment_ops.stencil.cmp_less_than,Fail +dEQP-GLES3.functional.fragment_ops.stencil.cmp_mask_equal,Fail +dEQP-GLES3.functional.fragment_ops.stencil.cmp_not_equal,Fail +dEQP-GLES3.functional.fragment_ops.stencil.decr_stencil_fail,Fail +dEQP-GLES3.functional.fragment_ops.stencil.decr_wrap_stencil_fail,Fail +dEQP-GLES3.functional.fragment_ops.stencil.incr_stencil_fail,Fail +dEQP-GLES3.functional.fragment_ops.stencil.incr_wrap_stencil_fail,Fail +dEQP-GLES3.functional.fragment_ops.stencil.invert_stencil_fail,Fail +dEQP-GLES3.functional.occlusion_query.depth_clear,Fail +dEQP-GLES3.functional.occlusion_query.depth_clear_stencil_clear,Fail +dEQP-GLES3.functional.occlusion_query.depth_write_depth_clear_stencil_clear,Fail +dEQP-GLES3.functional.occlusion_query.scissor_depth_clear,Fail +dEQP-GLES3.functional.occlusion_query.scissor_depth_clear_stencil_clear,Fail +dEQP-GLES3.functional.occlusion_query.scissor_depth_write_depth_clear_stencil_clear,Fail +dEQP-GLES3.functional.occlusion_query.scissor,Fail +dEQP-GLES3.functional.occlusion_query.scissor_stencil_clear,Fail +dEQP-GLES3.functional.occlusion_query.stencil_clear,Fail +dEQP-GLES3.functional.polygon_offset.fixed16_render_with_units,Fail +dEQP-GLES3.functional.rasterization.primitives.line_loop_wide,Fail +dEQP-GLES3.functional.rasterization.primitives.line_strip_wide,Fail +dEQP-GLES3.functional.shaders.metamorphic.bubblesort_flag.variant_1,Fail +dEQP-GLES3.functional.shaders.metamorphic.bubblesort_flag.variant_2,Fail +dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.sampler2dshadow_vertex,Fail +dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler2dshadow_vertex,Fail +dEQP-GLES3.functional.texture.format.sized.2d_array.depth24_stencil8_npot,Fail +dEQP-GLES3.functional.texture.format.sized.2d_array.depth24_stencil8_pot,Fail +dEQP-GLES3.functional.texture.format.sized.2d_array.depth_component24_npot,Fail +dEQP-GLES3.functional.texture.format.sized.2d_array.depth_component24_pot,Fail +dEQP-GLES3.functional.texture.format.sized.2d.depth24_stencil8_npot,Fail +dEQP-GLES3.functional.texture.format.sized.2d.depth24_stencil8_pot,Fail +dEQP-GLES3.functional.texture.format.sized.2d.depth_component24_npot,Fail +dEQP-GLES3.functional.texture.format.sized.2d.depth_component24_pot,Fail +dEQP-GLES3.functional.texture.format.sized.cube.depth24_stencil8_npot,Fail +dEQP-GLES3.functional.texture.format.sized.cube.depth24_stencil8_pot,Fail +dEQP-GLES3.functional.texture.format.sized.cube.depth_component24_npot,Fail +dEQP-GLES3.functional.texture.format.sized.cube.depth_component24_pot,Fail +dEQP-GLES3.functional.texture.shadow.2d_array.linear.greater_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.2d_array.linear.greater_or_equal_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.2d_array.linear.less_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.2d_array.linear.less_or_equal_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.2d_array.linear_mipmap_linear.greater_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.2d_array.linear_mipmap_linear.greater_or_equal_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.2d_array.linear_mipmap_linear.less_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.2d_array.linear_mipmap_linear.less_or_equal_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.2d_array.linear_mipmap_nearest.greater_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.2d_array.linear_mipmap_nearest.greater_or_equal_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.2d_array.linear_mipmap_nearest.less_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.2d_array.linear_mipmap_nearest.less_or_equal_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.2d_array.nearest.greater_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.2d_array.nearest.greater_or_equal_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.2d_array.nearest.less_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.2d_array.nearest.less_or_equal_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.2d_array.nearest_mipmap_linear.greater_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.2d_array.nearest_mipmap_linear.greater_or_equal_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.2d_array.nearest_mipmap_linear.less_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.2d_array.nearest_mipmap_linear.less_or_equal_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.2d_array.nearest_mipmap_nearest.greater_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.2d_array.nearest_mipmap_nearest.greater_or_equal_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.2d_array.nearest_mipmap_nearest.less_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.2d_array.nearest_mipmap_nearest.less_or_equal_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.2d.linear.greater_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.2d.linear.greater_or_equal_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.2d.linear.less_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.2d.linear.less_or_equal_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.2d.linear_mipmap_linear.greater_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.2d.linear_mipmap_linear.greater_or_equal_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.2d.linear_mipmap_linear.less_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.2d.linear_mipmap_linear.less_or_equal_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.2d.linear_mipmap_nearest.greater_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.2d.linear_mipmap_nearest.greater_or_equal_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.2d.linear_mipmap_nearest.less_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.2d.linear_mipmap_nearest.less_or_equal_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.2d.nearest.greater_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.2d.nearest.greater_or_equal_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.2d.nearest.less_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.2d.nearest.less_or_equal_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.2d.nearest_mipmap_linear.greater_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.2d.nearest_mipmap_linear.greater_or_equal_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.2d.nearest_mipmap_linear.less_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.2d.nearest_mipmap_linear.less_or_equal_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.2d.nearest_mipmap_nearest.greater_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.2d.nearest_mipmap_nearest.greater_or_equal_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.2d.nearest_mipmap_nearest.less_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.2d.nearest_mipmap_nearest.less_or_equal_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.cube.linear.equal_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.cube.linear.greater_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.cube.linear.greater_or_equal_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.cube.linear.less_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.cube.linear.less_or_equal_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.cube.linear_mipmap_linear.equal_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.cube.linear_mipmap_linear.greater_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.cube.linear_mipmap_linear.greater_or_equal_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.cube.linear_mipmap_linear.less_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.cube.linear_mipmap_linear.less_or_equal_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.cube.linear_mipmap_linear.not_equal_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.cube.linear_mipmap_nearest.equal_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.cube.linear_mipmap_nearest.greater_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.cube.linear_mipmap_nearest.greater_or_equal_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.cube.linear_mipmap_nearest.less_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.cube.linear_mipmap_nearest.less_or_equal_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.cube.linear_mipmap_nearest.not_equal_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.cube.linear.not_equal_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.cube.nearest.equal_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.cube.nearest.greater_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.cube.nearest.greater_or_equal_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.cube.nearest.less_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.cube.nearest.less_or_equal_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.cube.nearest_mipmap_linear.equal_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.cube.nearest_mipmap_linear.greater_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.cube.nearest_mipmap_linear.greater_or_equal_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.cube.nearest_mipmap_linear.less_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.cube.nearest_mipmap_linear.less_or_equal_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.cube.nearest_mipmap_linear.not_equal_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.cube.nearest_mipmap_nearest.equal_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.cube.nearest_mipmap_nearest.greater_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.cube.nearest_mipmap_nearest.greater_or_equal_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.cube.nearest_mipmap_nearest.less_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.cube.nearest_mipmap_nearest.less_or_equal_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.cube.nearest_mipmap_nearest.not_equal_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.shadow.cube.nearest.not_equal_depth24_stencil8,Fail +dEQP-GLES3.functional.texture.specification.teximage2d_depth.depth24_stencil8,Fail +dEQP-GLES3.functional.texture.specification.teximage2d_depth.depth_component24,Fail +dEQP-GLES3.functional.texture.specification.teximage2d_depth_pbo.depth24_stencil8,Fail +dEQP-GLES3.functional.texture.specification.teximage2d_depth_pbo.depth_component24,Fail +dEQP-GLES3.functional.texture.specification.teximage3d_depth.depth24_stencil8_2d_array,Fail +dEQP-GLES3.functional.texture.specification.teximage3d_depth.depth_component24_2d_array,Fail +dEQP-GLES3.functional.texture.specification.teximage3d_depth_pbo.depth24_stencil8_2d_array,Fail +dEQP-GLES3.functional.texture.specification.teximage3d_depth_pbo.depth_component24_2d_array,Fail +dEQP-GLES3.functional.texture.specification.texstorage2d.format.depth24_stencil8_2d,Fail +dEQP-GLES3.functional.texture.specification.texstorage2d.format.depth24_stencil8_cube,Fail +dEQP-GLES3.functional.texture.specification.texstorage2d.format.depth_component24_2d,Fail +dEQP-GLES3.functional.texture.specification.texstorage2d.format.depth_component24_cube,Fail +dEQP-GLES3.functional.texture.specification.texstorage3d.format.depth24_stencil8_2d_array,Fail +dEQP-GLES3.functional.texture.specification.texstorage3d.format.depth_component24_2d_array,Fail +dEQP-GLES3.functional.texture.specification.texsubimage2d_depth.depth24_stencil8,Fail +dEQP-GLES3.functional.texture.specification.texsubimage2d_depth.depth_component24,Fail +dEQP-GLES3.functional.texture.specification.texsubimage3d_depth.depth24_stencil8_2d_array,Fail +dEQP-GLES3.functional.texture.specification.texsubimage3d_depth.depth_component24_2d_array,Fail +dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.lines.6,Fail +dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.points.3,Fail +dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.points.6,Fail +dEQP-GLES3.functional.transform_feedback.random.interleaved.triangles.7,Fail +dEQP-GLES3.functional.transform_feedback.random.separate.lines.6,Fail +dEQP-GLES3.functional.transform_feedback.random.separate.points.6,Fail +dEQP-GLES3.functional.transform_feedback.random.separate.triangles.6,Fail +glx@extension string sanity,Fail +glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail +glx@glx_arb_create_context_no_error@no error,Fail +glx@glx-copy-sub-buffer,Fail +glx@glx-copy-sub-buffer samples=2,Fail +glx@glx-copy-sub-buffer samples=4,Fail +glx@glx-copy-sub-buffer samples=6,Fail +glx@glx-copy-sub-buffer samples=8,Fail +glx@glx_ext_import_context@free context,Fail +glx@glx_ext_import_context@get context id,Fail +glx@glx_ext_import_context@get current display,Fail +glx@glx_ext_import_context@import context- multi process,Fail +glx@glx_ext_import_context@import context- single process,Fail +glx@glx_ext_import_context@imported context has same context id,Fail +glx@glx_ext_import_context@make current- multi process,Fail +glx@glx_ext_import_context@make current- single process,Fail +glx@glx_ext_import_context@query context info,Fail +glx@glx-make-current,Crash +glx@glx-multi-window-single-context,Fail +glx@glx-swap-copy,Fail +glx@glx-swap-pixmap-bad,Fail +glx@glx-visuals-depth,Crash +glx@glx-visuals-depth -pixmap,Crash +glx@glx-visuals-stencil,Crash +glx@glx-visuals-stencil -pixmap,Crash + +GTF-GL46.gtf21.GL.atan.atan_vec3_frag_xvary,Fail +GTF-GL46.gtf21.GL.atan.atan_vec3_frag_xvaryyvary,Fail +GTF-GL46.gtf30.GL3Tests.conditional_render.conditional_render_test1,Fail +GTF-GL46.gtf30.GL3Tests.conditional_render.conditional_render_test2,Fail +GTF-GL46.gtf30.GL3Tests.conditional_render.conditional_render_test3,Fail +GTF-GL46.gtf30.GL3Tests.conditional_render.conditional_render_test4,Fail +GTF-GL46.gtf30.GL3Tests.conditional_render.conditional_render_test5,Fail +GTF-GL46.gtf30.GL3Tests.conditional_render.conditional_render_test7,Fail +GTF-GL46.gtf30.GL3Tests.conditional_render.conditional_render_test8,Fail +GTF-GL46.gtf30.GL3Tests.conditional_render.conditional_render_test9,Fail +GTF-GL46.gtf30.GL3Tests.depth_texture.depth_texture_copyteximage,Fail +GTF-GL46.gtf30.GL3Tests.depth_texture.depth_texture_mipmap,Fail +GTF-GL46.gtf30.GL3Tests.depth_texture.depth_texture_readpixels,Fail +GTF-GL46.gtf30.GL3Tests.depth_texture.depth_texture_teximage,Fail +GTF-GL46.gtf30.GL3Tests.depth_texture.depth_texture_texsubimage,Fail +GTF-GL46.gtf30.GL3Tests.packed_depth_stencil.packed_depth_stencil_blit,Fail +GTF-GL46.gtf30.GL3Tests.packed_depth_stencil.packed_depth_stencil_clearbuffer,Fail +GTF-GL46.gtf30.GL3Tests.packed_depth_stencil.packed_depth_stencil_copyteximage,Fail +GTF-GL46.gtf30.GL3Tests.packed_depth_stencil.packed_depth_stencil_getteximage,Fail +GTF-GL46.gtf30.GL3Tests.packed_depth_stencil.packed_depth_stencil_readpixels,Fail +GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_builtins,Fail +GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_query_objects,Fail +GTF-GL46.gtf40.GL3Tests.transform_feedback2.transform_feedback2_pause_resume,Fail +GTF-GL46.gtf40.GL3Tests.transform_feedback2.transform_feedback2_states,Fail +GTF-GL46.gtf42.GL3Tests.transform_feedback_instanced.transform_feedback_instanced_conditional_render,Fail +GTF-GL46.gtf43.GL3Tests.multi_draw_indirect.multi_draw_indirect_conditional_render,Fail +GTF-GL46.gtf43.GL3Tests.packed_depth_stencil.packed_depth_stencil_stenciltexturing,Fail + KHR-GL46.blend_equation_advanced.blend_all.GL_COLORBURN_KHR_all_qualifier,Fail KHR-GL46.blend_equation_advanced.blend_all.GL_COLORDODGE_KHR_all_qualifier,Fail KHR-GL46.blend_equation_advanced.blend_all.GL_DARKEN_KHR_all_qualifier,Fail @@ -386,8 +438,7 @@ KHR-GL46.blend_equation_advanced.blend_specific.GL_SCREEN_KHR,Fail KHR-GL46.blend_equation_advanced.blend_specific.GL_SOFTLIGHT_KHR,Fail KHR-GL46.compute_shader.conditional-dispatching,Fail KHR-GL46.conditional_render_inverted.functional,Fail -KHR-GL46.copy_image.functional,Timeout -KHR-GL46.geometry_shader.adjacency.adjacency_indiced_triangle_strip,Fail +KHR-GL46.direct_state_access.queries_functional,Fail KHR-GL46.gpu_shader_fp64.fp64.varyings,Fail KHR-GL46.packed_depth_stencil.blit.depth24_stencil8,Fail KHR-GL46.packed_depth_stencil.blit.depth32f_stencil8,Fail @@ -406,13 +457,21 @@ KHR-GL46.shader_image_load_store.non-layered_binding,Fail KHR-GL46.shader_storage_buffer_object.advanced-readWrite-case1-cs,Fail KHR-GL46.shader_storage_buffer_object.basic-operations-case1-cs,Fail KHR-GL46.shader_storage_buffer_object.basic-operations-case1-vs,Fail +KHR-GL46.sparse_buffer_tests.BufferStorageTest,Fail # 3D isn't supported by radv yet KHR-GL46.sparse_texture_tests.InternalFormatQueries,Fail KHR-GL46.sparse_texture_tests.SparseTextureAllocation,Fail KHR-GL46.sparse_texture_tests.SparseTextureCommitment,Fail - KHR-GL46.stencil_texturing.functional,Fail +KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.data_pass_through,Fail +KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule3,Fail +KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule6,Fail +KHR-GL46.tessellation_shader.tessellation_shader_quads_tessellation.degenerate_case,Fail +KHR-GL46.tessellation_shader.tessellation_shader_quads_tessellation.inner_tessellation_level_rounding,Fail +KHR-GL46.tessellation_shader.tessellation_shader_tessellation.gl_InvocationID_PatchVerticesIn_PrimitiveID,Fail +KHR-GL46.tessellation_shader.tessellation_shader_triangles_tessellation.identical_triangles,Fail +KHR-GL46.tessellation_shader.tessellation_shader_triangles_tessellation.inner_tessellation_level_rounding,Fail KHR-GL46.texture_filter_minmax_tests.TextureFilterMinmaxMagnificationFiltering,Fail KHR-GL46.texture_filter_minmax_tests.TextureFilterMinmaxMinificationFiltering,Fail KHR-GL46.texture_filter_minmax_tests.TextureFilterMinmaxMipmapMinificationFiltering,Fail @@ -435,92 +494,21 @@ KHR-GL46.texture_repeat_mode.depth24_stencil8_49x23_2_clamp_to_edge,Fail KHR-GL46.texture_repeat_mode.depth24_stencil8_49x23_2_mirrored_repeat,Fail KHR-GL46.texture_repeat_mode.depth24_stencil8_49x23_2_repeat,Fail KHR-GL46.texture_size_promotion.functional,Fail -KHR-GL46.texture_swizzle.smoke,Timeout +KHR-GL46.texture_swizzle.functional,Fail KHR-GL46.texture_view.view_sampling,Fail -KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.data_pass_through,Fail -KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule3,Fail -KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule6,Fail -KHR-GL46.tessellation_shader.tessellation_shader_point_mode.points_verification,Fail -KHR-GL46.tessellation_shader.tessellation_shader_quads_tessellation.degenerate_case,Fail -KHR-GL46.tessellation_shader.tessellation_shader_quads_tessellation.inner_tessellation_level_rounding,Fail -KHR-GL46.tessellation_shader.tessellation_shader_tessellation.gl_InvocationID_PatchVerticesIn_PrimitiveID,Fail -KHR-GL46.tessellation_shader.tessellation_shader_triangles_tessellation.identical_triangles,Fail -KHR-GL46.tessellation_shader.tessellation_shader_triangles_tessellation.inner_tessellation_level_rounding,Fail -KHR-GL46.tessellation_shader.vertex.vertex_spacing,Fail -KHR-GL46.geometry_shader.adjacency.adjacency_non_indiced_triangle_strip,Fail -KHR-GL46.direct_state_access.queries_functional,Fail -KHR-GL46.sparse_buffer_tests.BufferStorageTest,Fail KHR-GL46.transform_feedback_overflow_query_ARB.advanced-single-stream-interleaved-attribs,Fail KHR-GL46.transform_feedback_overflow_query_ARB.advanced-single-stream-separate-attribs,Fail KHR-GL46.transform_feedback_overflow_query_ARB.basic-single-stream-interleaved-attribs,Fail KHR-GL46.transform_feedback_overflow_query_ARB.basic-single-stream-separate-attribs,Fail KHR-GL46.transform_feedback_overflow_query_ARB.multiple-streams-multiple-buffers-per-stream,Fail KHR-GL46.transform_feedback_overflow_query_ARB.multiple-streams-one-buffer-per-stream,Fail -KHR-Single-GL46.enhanced_layouts.varying_array_components,Crash +KHR-Single-GL46.enhanced_layouts.varying_array_components,Fail KHR-Single-GL46.enhanced_layouts.varying_array_locations,Fail -KHR-Single-GL46.enhanced_layouts.varying_components,Crash +KHR-Single-GL46.enhanced_layouts.varying_components,Fail KHR-Single-GL46.enhanced_layouts.varying_locations,Fail KHR-Single-GL46.enhanced_layouts.varying_structure_locations,Fail KHR-Single-GL46.enhanced_layouts.xfb_override_qualifiers_with_api,Fail -#these 4 tests are broken -GTF-GL46.gtf21.GL.atan.atan_vec2_frag_xvary,Fail -GTF-GL46.gtf21.GL.atan.atan_vec2_frag_xvaryyvary,Fail -GTF-GL46.gtf21.GL.atan.atan_vec3_frag_xvary,Fail -GTF-GL46.gtf21.GL.atan.atan_vec3_frag_xvaryyvary,Fail - -GTF-GL46.gtf30.GL3Tests.conditional_render.conditional_render_test1,Fail -GTF-GL46.gtf30.GL3Tests.conditional_render.conditional_render_test2,Fail -GTF-GL46.gtf30.GL3Tests.conditional_render.conditional_render_test3,Fail -GTF-GL46.gtf30.GL3Tests.conditional_render.conditional_render_test4,Fail -GTF-GL46.gtf30.GL3Tests.conditional_render.conditional_render_test5,Fail -GTF-GL46.gtf30.GL3Tests.conditional_render.conditional_render_test7,Fail -GTF-GL46.gtf30.GL3Tests.conditional_render.conditional_render_test8,Fail -GTF-GL46.gtf30.GL3Tests.conditional_render.conditional_render_test9,Fail -GTF-GL46.gtf30.GL3Tests.depth_texture.depth_texture_copyteximage,Fail -GTF-GL46.gtf30.GL3Tests.depth_texture.depth_texture_mipmap,Fail -GTF-GL46.gtf30.GL3Tests.depth_texture.depth_texture_readpixels,Fail -GTF-GL46.gtf30.GL3Tests.depth_texture.depth_texture_teximage,Fail -GTF-GL46.gtf30.GL3Tests.depth_texture.depth_texture_texsubimage,Fail -GTF-GL46.gtf30.GL3Tests.packed_depth_stencil.packed_depth_stencil_blit,Fail -GTF-GL46.gtf30.GL3Tests.packed_depth_stencil.packed_depth_stencil_clearbuffer,Fail -GTF-GL46.gtf30.GL3Tests.packed_depth_stencil.packed_depth_stencil_copyteximage,Fail -GTF-GL46.gtf30.GL3Tests.packed_depth_stencil.packed_depth_stencil_getteximage,Fail -GTF-GL46.gtf30.GL3Tests.packed_depth_stencil.packed_depth_stencil_readpixels,Fail -GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_geometry,Fail -GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_misc,Fail -GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_query_objects,Fail -GTF-GL46.gtf40.GL3Tests.transform_feedback2.transform_feedback2_pause_resume,Fail -GTF-GL46.gtf40.GL3Tests.transform_feedback2.transform_feedback2_states,Fail -GTF-GL46.gtf42.GL3Tests.transform_feedback_instanced.transform_feedback_instanced_conditional_render,Fail -GTF-GL46.gtf43.GL3Tests.multi_draw_indirect.multi_draw_indirect_conditional_render,Fail -GTF-GL46.gtf43.GL3Tests.packed_depth_stencil.packed_depth_stencil_stenciltexturing,Fail - -glx@extension string sanity,Fail -glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail -glx@glx_arb_create_context_no_error@no error,Fail -glx@glx-copy-sub-buffer,Fail -glx@glx-copy-sub-buffer samples=2,Fail -glx@glx-copy-sub-buffer samples=4,Fail -glx@glx-copy-sub-buffer samples=6,Fail -glx@glx-copy-sub-buffer samples=8,Fail -glx@glx_ext_import_context@free context,Fail -glx@glx_ext_import_context@get context id,Fail -glx@glx_ext_import_context@get current display,Fail -glx@glx_ext_import_context@import context- multi process,Fail -glx@glx_ext_import_context@import context- single process,Fail -glx@glx_ext_import_context@imported context has same context id,Fail -glx@glx_ext_import_context@make current- multi process,Fail -glx@glx_ext_import_context@make current- single process,Fail -glx@glx_ext_import_context@query context info,Fail -glx@glx-make-current,Crash -glx@glx-multi-window-single-context,Fail -glx@glx-swap-copy,Fail -glx@glx-swap-pixmap-bad,Fail -glx@glx-visuals-depth,Crash -glx@glx-visuals-depth -pixmap,Crash -glx@glx-visuals-stencil,Crash -glx@glx-visuals-stencil -pixmap,Crash shaders@glsl-fs-pointcoord,Fail shaders@point-vertex-id divisor,Fail shaders@point-vertex-id gl_instanceid divisor,Fail @@ -1339,6 +1327,8 @@ spec@arb_gpu_shader_int64@execution@conversion@vert-conversion-explicit-vec4-u64 spec@arb_gpu_shader_int64@execution@fs-ishl-then-ishr,Fail spec@arb_gpu_shader_int64@execution@fs-ishl-then-ishr-loop,Fail spec@arb_indirect_parameters@conditional-render,Fail +spec@arb_indirect_parameters@conditional-render@Query result: Fail. Inverted mode: No. Points drawn: 4,Fail +spec@arb_indirect_parameters@conditional-render@Query result: Fail. Inverted mode: Yes. Points drawn: 0,Fail spec@arb_indirect_parameters@conditional-render@Query result: Pass. Inverted mode: No. Points drawn: 0,Fail spec@arb_indirect_parameters@conditional-render@Query result: Pass. Inverted mode: Yes. Points drawn: 4,Fail spec@arb_occlusion_query@occlusion_query_meta_fragments,Fail @@ -1904,12 +1894,10 @@ spec@!opengl 3.0@clearbuffer-depth-cs-probe,Fail spec@!opengl 3.0@depth-cube-map,Fail spec@!opengl 3.0@sampler-cube-shadow,Fail spec@!opengl 3.2@depth-tex-sampling,Fail -spec@!opengl es 2.0@glsl-fs-pointcoord,Fail -spec@!opengl es 3.0@gles-3.0-transform-feedback-uniform-buffer-object,Fail -spec@arb_indirect_parameters@conditional-render@Query result: Fail. Inverted mode: No. Points drawn: 4,Fail -spec@arb_indirect_parameters@conditional-render@Query result: Fail. Inverted mode: Yes. Points drawn: 0,Fail spec@!opengl 3.2@gl-3.2-adj-prims cull-back pv-first,Fail spec@!opengl 3.2@gl-3.2-adj-prims cull-front pv-first,Fail spec@!opengl 3.2@gl-3.2-adj-prims line cull-back pv-first,Fail spec@!opengl 3.2@gl-3.2-adj-prims line cull-front pv-first,Fail spec@!opengl 3.2@gl-3.2-adj-prims pv-first,Fail +spec@!opengl es 2.0@glsl-fs-pointcoord,Fail +spec@!opengl es 3.0@gles-3.0-transform-feedback-uniform-buffer-object,Fail