glsl2: Make gl_FragData be available in GLSL 1.10 too

This commit is contained in:
Ian Romanick
2010-06-29 15:10:09 -07:00
parent 5e18b051c0
commit 9c4b1f2bad
+5 -12
View File
@@ -30,6 +30,9 @@
#define Elements(x) (sizeof(x)/sizeof(*(x)))
#endif
static void generate_ARB_draw_buffers_fs_variables(exec_list *,
struct _mesa_glsl_parse_state *, bool);
static ir_variable *
add_variable(const char *name, enum ir_variable_mode mode, int slot,
const glsl_type *type, exec_list *instructions,
@@ -246,6 +249,8 @@ generate_110_fs_variables(exec_list *instructions,
add_variable("gl_TexCoord", ir_var_in, FRAG_ATTRIB_TEX0, vec4_array_type,
instructions, state->symbols);
generate_ARB_draw_buffers_fs_variables(instructions, state, false);
}
@@ -272,7 +277,6 @@ generate_120_fs_variables(exec_list *instructions,
struct _mesa_glsl_parse_state *state)
{
generate_110_fs_variables(instructions, state);
generate_ARB_draw_buffers_fs_variables(instructions, state, false);
}
static void
@@ -309,17 +313,6 @@ initialize_fs_variables(exec_list *instructions,
generate_130_fs_variables(instructions, state);
break;
}
/* Since GL_ARB_draw_buffers is included in GLSL 1.20 and later, we
* can basically ignore any extension settings for it.
*/
if (state->language_version < 120) {
if (state->ARB_draw_buffers_enable) {
generate_ARB_draw_buffers_fs_variables(instructions, state,
state->ARB_draw_buffers_warn);
}
}
}
void