glsl2: Make gl_FragData be available in GLSL 1.10 too
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@@ -30,6 +30,9 @@
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#define Elements(x) (sizeof(x)/sizeof(*(x)))
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#endif
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static void generate_ARB_draw_buffers_fs_variables(exec_list *,
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struct _mesa_glsl_parse_state *, bool);
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static ir_variable *
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add_variable(const char *name, enum ir_variable_mode mode, int slot,
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const glsl_type *type, exec_list *instructions,
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@@ -246,6 +249,8 @@ generate_110_fs_variables(exec_list *instructions,
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add_variable("gl_TexCoord", ir_var_in, FRAG_ATTRIB_TEX0, vec4_array_type,
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instructions, state->symbols);
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generate_ARB_draw_buffers_fs_variables(instructions, state, false);
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}
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@@ -272,7 +277,6 @@ generate_120_fs_variables(exec_list *instructions,
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struct _mesa_glsl_parse_state *state)
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{
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generate_110_fs_variables(instructions, state);
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generate_ARB_draw_buffers_fs_variables(instructions, state, false);
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}
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static void
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@@ -309,17 +313,6 @@ initialize_fs_variables(exec_list *instructions,
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generate_130_fs_variables(instructions, state);
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break;
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}
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/* Since GL_ARB_draw_buffers is included in GLSL 1.20 and later, we
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* can basically ignore any extension settings for it.
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*/
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if (state->language_version < 120) {
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if (state->ARB_draw_buffers_enable) {
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generate_ARB_draw_buffers_fs_variables(instructions, state,
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state->ARB_draw_buffers_warn);
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}
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}
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}
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void
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