intel: drop likely/unlikely around INTEL_DEBUG
It's included in declaration of INTEL_DEBUG. Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com> Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Eric Anholt <eric@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6732>
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@@ -2685,7 +2685,7 @@ vec4_visitor::run()
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pass_num++; \
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bool this_progress = pass(args); \
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\
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if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER) && this_progress) { \
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if ((INTEL_DEBUG & DEBUG_OPTIMIZER) && this_progress) { \
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char filename[64]; \
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snprintf(filename, 64, "%s-%s-%02d-%02d-" #pass, \
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stage_abbrev, nir->info.name, iteration, pass_num); \
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@@ -2698,7 +2698,7 @@ vec4_visitor::run()
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})
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if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER)) {
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if (INTEL_DEBUG & DEBUG_OPTIMIZER) {
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char filename[64];
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snprintf(filename, 64, "%s-%s-00-00-start",
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stage_abbrev, nir->info.name);
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@@ -2761,7 +2761,7 @@ vec4_visitor::run()
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setup_payload();
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if (unlikely(INTEL_DEBUG & DEBUG_SPILL_VEC4)) {
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if (INTEL_DEBUG & DEBUG_SPILL_VEC4) {
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/* Debug of register spilling: Go spill everything. */
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const int grf_count = alloc.count;
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float spill_costs[alloc.count];
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