glsl: Apply the link error conditions to GL_ARB_fragment_coord_conventions
Link error conditions added in previous patch are equally applicable
to GL_ARB_fragment_coord_conventions implementation. Extension's spec
says:
"If gl_FragCoord is redeclared in any fragment shader in a program,
it must be redeclared in all the fragment shaders in that program
that have a static use of gl_FragCoord. All redeclarations of
gl_FragCoord in all fragment shaders in a single program must have
the same set of qualifiers."
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
+6
-1
@@ -1210,7 +1210,8 @@ link_fs_input_layout_qualifiers(struct gl_shader_program *prog,
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linked_shader->origin_upper_left = false;
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linked_shader->pixel_center_integer = false;
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if (linked_shader->Stage != MESA_SHADER_FRAGMENT || prog->Version < 150)
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if (linked_shader->Stage != MESA_SHADER_FRAGMENT ||
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(prog->Version < 150 && !prog->ARB_fragment_coord_conventions_enable))
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return;
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for (unsigned i = 0; i < num_shaders; i++) {
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@@ -2249,6 +2250,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
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ralloc_free(prog->AtomicBuffers);
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prog->AtomicBuffers = NULL;
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prog->NumAtomicBuffers = 0;
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prog->ARB_fragment_coord_conventions_enable = false;
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/* Separate the shaders into groups based on their type.
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*/
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@@ -2275,6 +2277,9 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
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goto done;
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}
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prog->ARB_fragment_coord_conventions_enable |=
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prog->Shaders[i]->ARB_fragment_coord_conventions_enable;
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gl_shader_stage shader_type = prog->Shaders[i]->Stage;
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shader_list[shader_type][num_shaders[shader_type]] = prog->Shaders[i];
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num_shaders[shader_type]++;
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