fix GL_HP_occlusion_test bug, use glext.h version 23
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@@ -1248,6 +1248,7 @@ Mesa Version History
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- option to walk triangle edges with double-precision floats
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(Justin Novosad of Discreet) (see config.h file)
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- support for AUX buffers in software GLX driver
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- updated glext.h to version 23
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Changes:
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- fragment fog interpolation is perspective corrected now
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- new glTexImage code, much cleaner, may be a bit faster
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@@ -1266,3 +1267,4 @@ Mesa Version History
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- fixed some minor glGetTexParameter glitches
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- GL_INTENSITY was mistakenly accepted as a <format> to glTexImage
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- fragment program writes to RC/HC register were broken
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- fixed a few glitches in GL_HP_occlusion_test extension
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