From 9918a9a9905e2f12b0a7c4dac33ccea9f8a46b1d Mon Sep 17 00:00:00 2001 From: Pierre-Eric Pelloux-Prayer Date: Tue, 19 Apr 2022 10:28:05 +0200 Subject: [PATCH] gallium: add a union to access queries counters MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit This allows to loop over counters easily. Reviewed-by: Marek Olšák Part-of: --- src/gallium/include/pipe/p_defines.h | 27 ++++++++++++++++----------- 1 file changed, 16 insertions(+), 11 deletions(-) diff --git a/src/gallium/include/pipe/p_defines.h b/src/gallium/include/pipe/p_defines.h index 88975e66026..05bfab3ffc2 100644 --- a/src/gallium/include/pipe/p_defines.h +++ b/src/gallium/include/pipe/p_defines.h @@ -1210,17 +1210,22 @@ struct pipe_query_data_timestamp_disjoint */ struct pipe_query_data_pipeline_statistics { - uint64_t ia_vertices; /**< Num vertices read by the vertex fetcher. */ - uint64_t ia_primitives; /**< Num primitives read by the vertex fetcher. */ - uint64_t vs_invocations; /**< Num vertex shader invocations. */ - uint64_t gs_invocations; /**< Num geometry shader invocations. */ - uint64_t gs_primitives; /**< Num primitives output by a geometry shader. */ - uint64_t c_invocations; /**< Num primitives sent to the rasterizer. */ - uint64_t c_primitives; /**< Num primitives that were rendered. */ - uint64_t ps_invocations; /**< Num pixel shader invocations. */ - uint64_t hs_invocations; /**< Num hull shader invocations. */ - uint64_t ds_invocations; /**< Num domain shader invocations. */ - uint64_t cs_invocations; /**< Num compute shader invocations. */ + union { + struct { + uint64_t ia_vertices; /**< Num vertices read by the vertex fetcher. */ + uint64_t ia_primitives; /**< Num primitives read by the vertex fetcher. */ + uint64_t vs_invocations; /**< Num vertex shader invocations. */ + uint64_t gs_invocations; /**< Num geometry shader invocations. */ + uint64_t gs_primitives; /**< Num primitives output by a geometry shader. */ + uint64_t c_invocations; /**< Num primitives sent to the rasterizer. */ + uint64_t c_primitives; /**< Num primitives that were rendered. */ + uint64_t ps_invocations; /**< Num pixel shader invocations. */ + uint64_t hs_invocations; /**< Num hull shader invocations. */ + uint64_t ds_invocations; /**< Num domain shader invocations. */ + uint64_t cs_invocations; /**< Num compute shader invocations. */ + }; + uint64_t counters[11]; + }; }; /**