From 98045b50f5583dd963181566cdb78ff99b327377 Mon Sep 17 00:00:00 2001 From: X512 Date: Mon, 27 Jan 2020 17:26:10 +0900 Subject: [PATCH] hgl: use local headers instead of system header * We should choose the header we're building with and not the one installed by a previous mesa install Reviewed-by: Alexander von Gluck IV Part-of: --- src/hgl/GLRendererRoster.h | 2 +- src/hgl/GLView.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/hgl/GLRendererRoster.h b/src/hgl/GLRendererRoster.h index 5c8da271198..f0116cc88f9 100644 --- a/src/hgl/GLRendererRoster.h +++ b/src/hgl/GLRendererRoster.h @@ -9,7 +9,7 @@ #define _GLRENDERER_ROSTER_H -#include +#include "GLRenderer.h" #include diff --git a/src/hgl/GLView.cpp b/src/hgl/GLView.cpp index 9e01dcc2c60..91850db96cf 100644 --- a/src/hgl/GLView.cpp +++ b/src/hgl/GLView.cpp @@ -18,7 +18,7 @@ #include #include -#include +#include "GLRenderer.h" #include "interface/DirectWindowPrivate.h" #include "GLDispatcher.h"