mesa: make _mesa_lookup_arrayobj() non-static

Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Timothy Arceri
2013-08-26 17:05:42 +10:00
committed by Brian Paul
parent 797b9dc3ff
commit 97f9f11ec4
2 changed files with 8 additions and 5 deletions
+5 -5
View File
@@ -60,8 +60,8 @@
* non-existent.
*/
static inline struct gl_array_object *
lookup_arrayobj(struct gl_context *ctx, GLuint id)
struct gl_array_object *
_mesa_lookup_arrayobj(struct gl_context *ctx, GLuint id)
{
if (id == 0)
return NULL;
@@ -353,7 +353,7 @@ bind_vertex_array(struct gl_context *ctx, GLuint id, GLboolean genRequired)
}
else {
/* non-default array object */
newObj = lookup_arrayobj(ctx, id);
newObj = _mesa_lookup_arrayobj(ctx, id);
if (!newObj) {
if (genRequired) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glBindVertexArray(non-gen name)");
@@ -439,7 +439,7 @@ _mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids)
}
for (i = 0; i < n; i++) {
struct gl_array_object *obj = lookup_arrayobj(ctx, ids[i]);
struct gl_array_object *obj = _mesa_lookup_arrayobj(ctx, ids[i]);
if ( obj != NULL ) {
ASSERT( obj->Name == ids[i] );
@@ -545,7 +545,7 @@ _mesa_IsVertexArray( GLuint id )
if (id == 0)
return GL_FALSE;
obj = lookup_arrayobj(ctx, id);
obj = _mesa_lookup_arrayobj(ctx, id);
if (obj == NULL)
return GL_FALSE;
+3
View File
@@ -45,6 +45,9 @@ struct gl_context;
* Internal functions
*/
extern struct gl_array_object *
_mesa_lookup_arrayobj(struct gl_context *ctx, GLuint id);
extern struct gl_array_object *
_mesa_new_array_object( struct gl_context *ctx, GLuint name );