v3d: Print addresses in CLIFs as references to buffers.
With CLIFs, the parser will choose an address for the buffer being created, so we need to use effectively relocations to buffers instead of the addresses that the driver uses. This is also a whole lot more intelligible for console output than raw addresses!
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@@ -136,7 +136,8 @@ void v3d_field_iterator_init(struct v3d_field_iterator *iter,
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struct v3d_group *group,
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const uint8_t *p);
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bool v3d_field_iterator_next(struct v3d_field_iterator *iter);
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bool v3d_field_iterator_next(struct clif_dump *clif,
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struct v3d_field_iterator *iter);
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void v3d_print_group(struct clif_dump *clif,
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struct v3d_group *group,
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