diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c index bc4e435da27..3f0dace94d5 100644 --- a/src/mesa/state_tracker/st_context.c +++ b/src/mesa/state_tracker/st_context.c @@ -284,27 +284,27 @@ free_zombie_shaders(struct st_context *st) switch (entry->type) { case PIPE_SHADER_VERTEX: - st->pipe->bind_vs_state(st->pipe, NULL); + st->ctx->NewDriverState |= ST_NEW_VS_STATE; st->pipe->delete_vs_state(st->pipe, entry->shader); break; case PIPE_SHADER_FRAGMENT: - st->pipe->bind_fs_state(st->pipe, NULL); + st->ctx->NewDriverState |= ST_NEW_FS_STATE; st->pipe->delete_fs_state(st->pipe, entry->shader); break; case PIPE_SHADER_GEOMETRY: - st->pipe->bind_gs_state(st->pipe, NULL); + st->ctx->NewDriverState |= ST_NEW_GS_STATE; st->pipe->delete_gs_state(st->pipe, entry->shader); break; case PIPE_SHADER_TESS_CTRL: - st->pipe->bind_tcs_state(st->pipe, NULL); + st->ctx->NewDriverState |= ST_NEW_TCS_STATE; st->pipe->delete_tcs_state(st->pipe, entry->shader); break; case PIPE_SHADER_TESS_EVAL: - st->pipe->bind_tes_state(st->pipe, NULL); + st->ctx->NewDriverState |= ST_NEW_TES_STATE; st->pipe->delete_tes_state(st->pipe, entry->shader); break; case PIPE_SHADER_COMPUTE: - st->pipe->bind_compute_state(st->pipe, NULL); + st->ctx->NewDriverState |= ST_NEW_CS_STATE; st->pipe->delete_compute_state(st->pipe, entry->shader); break; default: