glsl2: Early return with visit_continue in loop_analysis::visit(ir_dereference_variable *)
Returning early with visit_continue_with_parent prevented the
then-statements and else-statements of if-statements such as the
following from being processed:
if (some_var) { ... } else { ... }
Fixes piglit test case glsl-fs-loop-nested-if and bugzilla #30030.
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@@ -154,7 +154,7 @@ loop_analysis::visit(ir_dereference_variable *ir)
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/* If we're not somewhere inside a loop, there's nothing to do.
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*/
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if (this->state.is_empty())
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return visit_continue_with_parent;
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return visit_continue;
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loop_variable_state *const ls =
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(loop_variable_state *) this->state.get_head();
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