glsl2: Use _mesa_glsl_parse_state as the talloc parent, not glsl_shader.
_mesa_glsl_parse_state should be the parent for all temporary allocation done while compiling a shader. glsl_shader should only be used as the parent for the shader's final IR---the _result_ of compilation. Since many IR instructions may be added or discarded during optimization passes, IR should not ever be allocated to glsl_shader directly. Done via sed -i s/talloc_parent(state)/state/g and s/talloc_parent(st)/st/g. This also removes a ton of talloc_parent calls, which may help performance.
This commit is contained in:
committed by
Ian Romanick
parent
116f1d4f95
commit
953ff1283d
@@ -59,7 +59,7 @@ process_call(exec_list *instructions, ir_function *f,
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YYLTYPE *loc, exec_list *actual_parameters,
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struct _mesa_glsl_parse_state *state)
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{
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void *ctx = talloc_parent(state);
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void *ctx = state;
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const ir_function_signature *sig =
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f->matching_signature(actual_parameters);
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@@ -119,7 +119,7 @@ match_function_by_name(exec_list *instructions, const char *name,
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YYLTYPE *loc, exec_list *actual_parameters,
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struct _mesa_glsl_parse_state *state)
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{
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void *ctx = talloc_parent(state);
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void *ctx = state;
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ir_function *f = state->symbols->get_function(name);
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if (f == NULL) {
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@@ -244,7 +244,7 @@ process_array_constructor(exec_list *instructions,
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YYLTYPE *loc, exec_list *parameters,
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struct _mesa_glsl_parse_state *state)
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{
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void *ctx = talloc_parent(state);
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void *ctx = state;
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/* Array constructors come in two forms: sized and unsized. Sized array
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* constructors look like 'vec4[2](a, b)', where 'a' and 'b' are vec4
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* variables. In this case the number of parameters must exactly match the
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@@ -318,7 +318,7 @@ constant_record_constructor(const glsl_type *constructor_type,
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YYLTYPE *loc, exec_list *parameters,
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struct _mesa_glsl_parse_state *state)
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{
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void *ctx = talloc_parent(state);
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void *ctx = state;
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bool all_parameters_are_constant = true;
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exec_node *node = parameters->head;
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@@ -862,7 +862,7 @@ ir_rvalue *
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ast_function_expression::hir(exec_list *instructions,
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struct _mesa_glsl_parse_state *state)
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{
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void *ctx = talloc_parent(state);
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void *ctx = state;
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/* There are three sorts of function calls.
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*
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* 1. contstructors - The first subexpression is an ast_type_specifier.
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