v3d: include offset as part of streamout target
When dealing with multiple Transform Feedback buffers, each of them needs to have their own offset, so when resuming from one to another we know exactly were to continue adding primitives. Fixes "spec@arb_transform_feedback2@change objects while paused (gles3)" piglit test. Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com> Reviewed-by: Eric Engestrom <eric@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17373>
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@@ -183,7 +183,6 @@ spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG32F- swizzle
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spec@arb_texture_rg@texwrap formats-float,Fail
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spec@arb_texture_rg@texwrap formats-float@GL_R32F- NPOT,Fail
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spec@arb_texture_rg@texwrap formats-float@GL_RG32F- NPOT,Fail
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spec@arb_transform_feedback2@change objects while paused (gles3),Fail
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spec@egl 1.4@eglterminate then unbind context,Fail
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spec@egl_ext_protected_content@conformance,Fail
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spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail
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