glthread: replace custom glBindBuffer marshalling with generated one
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
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@@ -5054,7 +5054,8 @@
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<type name="intptr" size="4" glx_name="CARD32"/>
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<type name="sizeiptr" size="4" unsigned="true" glx_name="CARD32"/>
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<function name="BindBuffer" es1="1.1" es2="2.0" marshal="custom" no_error="true">
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<function name="BindBuffer" es1="1.1" es2="2.0" no_error="true"
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marshal_call_after="_mesa_glthread_BindBuffer(ctx, target, buffer);">
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<param name="target" type="GLenum"/>
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<param name="buffer" type="GLuint"/>
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<glx ignore="true"/>
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