glthread: replace custom glBindBuffer marshalling with generated one

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
This commit is contained in:
Marek Olšák
2020-02-24 19:26:12 -05:00
committed by Marge Bot
parent 85276e2c1b
commit 93b2ee18a1
3 changed files with 5 additions and 59 deletions
+2 -1
View File
@@ -5054,7 +5054,8 @@
<type name="intptr" size="4" glx_name="CARD32"/>
<type name="sizeiptr" size="4" unsigned="true" glx_name="CARD32"/>
<function name="BindBuffer" es1="1.1" es2="2.0" marshal="custom" no_error="true">
<function name="BindBuffer" es1="1.1" es2="2.0" no_error="true"
marshal_call_after="_mesa_glthread_BindBuffer(ctx, target, buffer);">
<param name="target" type="GLenum"/>
<param name="buffer" type="GLuint"/>
<glx ignore="true"/>