diff --git a/docs/devinfo.html b/docs/devinfo.html index 02d6473266f..62982f5b4f5 100644 --- a/docs/devinfo.html +++ b/docs/devinfo.html @@ -25,6 +25,7 @@

To add a new GL extension to Mesa you have to do at least the following. +

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diff --git a/docs/meson.html b/docs/meson.html index 6fe8def812e..b516a459c3a 100644 --- a/docs/meson.html +++ b/docs/meson.html @@ -349,11 +349,11 @@ will likely have to alter them for your system.

Those running on ArchLinux can use the AUR-maintained packages for some of those, as they'll have the right values for your system: +

-

32-bit build on x86 linux: diff --git a/docs/precompiled.html b/docs/precompiled.html index 97dc1ff4bd8..12c4388817e 100644 --- a/docs/precompiled.html +++ b/docs/precompiled.html @@ -24,13 +24,13 @@ Some Linux distributions closely follow the latest Mesa releases. On others one has to use unofficial channels.
There are some general directions: +

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diff --git a/docs/shading.html b/docs/shading.html index 76f25316f86..174337b41f2 100644 --- a/docs/shading.html +++ b/docs/shading.html @@ -71,6 +71,7 @@ Shaders can be dumped and replaced on runtime for debugging purposes. This feature is not currently supported by SCons build. This is controlled via following environment variables: +