intel/compiler: drop shader_info.h from compiler header
include it explicitly in the correct places Reviewed-by: Caio Oliveira <caio.oliveira@intel.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14104>
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@@ -30,7 +30,6 @@
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#include "main/macros.h"
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#include "main/config.h"
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#include "util/ralloc.h"
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#include "compiler/shader_info.h"
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#include "util/u_math.h"
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#ifdef __cplusplus
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@@ -40,6 +39,7 @@ extern "C" {
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struct ra_regs;
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struct nir_shader;
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struct brw_program;
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struct shader_info;
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struct nir_shader_compiler_options;
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typedef struct nir_shader nir_shader;
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@@ -41,6 +41,8 @@
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#include "brw_reg.h"
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#include "brw_disasm_info.h"
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#include "util/bitset.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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