intel/compiler: drop shader_info.h from compiler header

include it explicitly in the correct places

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14104>
This commit is contained in:
Dave Airlie
2021-12-07 16:41:19 +10:00
committed by Marge Bot
parent 9265d1d62d
commit 9105cf1955
6 changed files with 7 additions and 1 deletions
+1 -1
View File
@@ -30,7 +30,6 @@
#include "main/macros.h"
#include "main/config.h"
#include "util/ralloc.h"
#include "compiler/shader_info.h"
#include "util/u_math.h"
#ifdef __cplusplus
@@ -40,6 +39,7 @@ extern "C" {
struct ra_regs;
struct nir_shader;
struct brw_program;
struct shader_info;
struct nir_shader_compiler_options;
typedef struct nir_shader nir_shader;
+2
View File
@@ -41,6 +41,8 @@
#include "brw_reg.h"
#include "brw_disasm_info.h"
#include "util/bitset.h"
#ifdef __cplusplus
extern "C" {
#endif