diff --git a/src/mesa/main/blend.c b/src/mesa/main/blend.c index 02435e67392..8274c696dee 100644 --- a/src/mesa/main/blend.c +++ b/src/mesa/main/blend.c @@ -1168,24 +1168,6 @@ _mesa_update_clamp_vertex_color(struct gl_context *ctx, _mesa_get_clamp_vertex_color(ctx, drawFb); } -/** - * Returns an appropriate mesa_format for color rendering based on the - * GL_FRAMEBUFFER_SRGB state. - * - * Some drivers implement GL_FRAMEBUFFER_SRGB using a flag on the blend state - * (which GL_FRAMEBUFFER_SRGB maps to reasonably), but some have to do so by - * overriding the format of the surface. This is a helper for doing the - * surface format override variant. - */ -mesa_format -_mesa_get_render_format(const struct gl_context *ctx, mesa_format format) -{ - if (ctx->Color.sRGBEnabled) - return format; - else - return _mesa_get_srgb_format_linear(format); -} - /**********************************************************************/ /** \name Initialization */ /*@{*/ diff --git a/src/mesa/main/blend.h b/src/mesa/main/blend.h index 8830ca50ea3..a7db98e6ad7 100644 --- a/src/mesa/main/blend.h +++ b/src/mesa/main/blend.h @@ -147,9 +147,6 @@ extern void _mesa_update_clamp_vertex_color(struct gl_context *ctx, const struct gl_framebuffer *drawFb); -extern mesa_format -_mesa_get_render_format(const struct gl_context *ctx, mesa_format format); - extern void _mesa_init_color( struct gl_context * ctx );