diff --git a/src/compiler/glsl/ast_type.cpp b/src/compiler/glsl/ast_type.cpp index a273eecf778..36acf7f00d0 100644 --- a/src/compiler/glsl/ast_type.cpp +++ b/src/compiler/glsl/ast_type.cpp @@ -642,7 +642,7 @@ ast_type_qualifier::validate_in_qualifier(YYLTYPE *loc, valid_in_mask.flags.q.explicit_numviews = 1; break; } - + break; case MESA_SHADER_TESS_EVAL: if (this->flags.q.prim_type) { /* Make sure this is a valid input primitive type. */